From J1: 12, d1. Basically the fastest strings/attacks we have. There's a gap in between J1 > B12.
From J2: 12, d1, 21, b12, 3.
From J3: All of the above and TK Party Crasher. Timing is VERY sensitive on everything, especially party crasher, but possible.
He's got nothing in terms of grounded jailing strings that let him continue pressure as far as I know. I tried b12 xx air throw, f21 xx air throw and it leaves you at either neutral or very very very very small disadvantage like -1 or -2.