9.95
Noob
Ok, so the Turtles have been a long obsession of mine and I've ALWAYS wanted a great TMNT fighter. The problem is that TMNT Tournament Fighters on SNES and Genesis were never GREAT. Fun, but not great and actually both games had differences.
Time to have some fun and re-imagine a TMNT fighting game with play styles and characters!
I'll start by saying I would prefer to see a Mortal Kombat-esque style, with 4 attack buttons and a block button. I prefer that over back to block, but if you're on an MK site, I assume most would, LOL.
Dashes, with block cancelling like MK9.
Juggle system like MK.
Chip damage on block like MK.
Meter - Dual meter system similar to SF4 with changes.
Super Meter allows a super move - can cancel from normals and specials into super - fills by doing damage to opponent or opponent blocking moves. Do less damage than Shell moves.
Shell Meter(aka ultra meter/x ray meter) - can cancel from normals and specials into shell move - fills by TAKING damage - acts as a comeback factor move.
EX moves - take away from SHELL meter - need to choose between using EX moves to enhance combos or doing comeback moves.
Breakers - Similar to MK9 with changes:
-take from SUPER meter (3/4 of the meter)
-Can break any grounded combo
-CANNOT break combos when you're in the air(encourages you to look for juggle combos)
Armor - More along the lines of SF4 with armored moves: Each character will also have 1-2 ARMOR BREAKING moves.
Throws - Again, similar to MK9 where they are duckable in an offensive crouch. The whiffed throw, however, will have MUCH more recovery meaning that if you sniff out a throw, you can actually punish it.
Throw teching - complete change from MK9 to a SF style tech.
*New Addition* - Particularly meant to combat the lack of air combo breakers:
Juggle Protection - This requires full use of SHELL meter: When you enter this state while being juggled, ALL damage done to you will be cut by 50% and the other 50% will be dealt to the opponent. The shell meter acts as a countdown timer and if the opponent lets you fall you REMAIN in this state until the timer ends, you will do 150% damage while only taking 50% yourself, forcing the juggling person to choose between ending his combo or dropping it and taking his chances.
Characters: (I will work on movesets another time/if I feel like it)
Leonardo
Donatello
Michelangelo
Raphael
Splinter - will have a similar moveset to Hamato Yoshi with "Rat" specific moves that HY cannot perform
Hamato Yoshi(Splinter's owner) - will have similar moveset to Splinter with additional moves that Splinter as a rat could not perform.
Shredder - Stronger than Oroku Saki, takes less damage due to armor.
Oroku Saki(Shredder out of his armor) - not as much training, takes more damage, faster character. Similar moveset.
Karai
Venus De Milo (yup, the female ninja turtle from "The Next Mutation") - fights with fans like Kitana(google it)
Casey Jones
April
Metal Head (robotic Turtle)
Beebop
Rocksteady
Tokka
Rahzar
Foot Ninja (human)
Foot Ninja (robotic) different movesets
Baxter Stockman (fly)
Baxter Stockman (human) - different movesets - This one fights using mainly Mousers
Krang (1980's) - big, giant grappler type character but FAST(due to jetpacks on the back of the body)
Rat King
Slash (1980's) - Turtle mutated by Beebop and Rocksteady - strong enough to have taken on all 4 turtles simultaneously and beat them.
Leatherhead
Antrax
General Traag
Granitor
Tengu Shredder - demon form of Shredder while Oroku Saki was possessed.
Ok, I'm done goofing off at work... have at it! Have fun and STAY CIVIL!
Time to have some fun and re-imagine a TMNT fighting game with play styles and characters!
I'll start by saying I would prefer to see a Mortal Kombat-esque style, with 4 attack buttons and a block button. I prefer that over back to block, but if you're on an MK site, I assume most would, LOL.
Dashes, with block cancelling like MK9.
Juggle system like MK.
Chip damage on block like MK.
Meter - Dual meter system similar to SF4 with changes.
Super Meter allows a super move - can cancel from normals and specials into super - fills by doing damage to opponent or opponent blocking moves. Do less damage than Shell moves.
Shell Meter(aka ultra meter/x ray meter) - can cancel from normals and specials into shell move - fills by TAKING damage - acts as a comeback factor move.
EX moves - take away from SHELL meter - need to choose between using EX moves to enhance combos or doing comeback moves.
Breakers - Similar to MK9 with changes:
-take from SUPER meter (3/4 of the meter)
-Can break any grounded combo
-CANNOT break combos when you're in the air(encourages you to look for juggle combos)
Armor - More along the lines of SF4 with armored moves: Each character will also have 1-2 ARMOR BREAKING moves.
Throws - Again, similar to MK9 where they are duckable in an offensive crouch. The whiffed throw, however, will have MUCH more recovery meaning that if you sniff out a throw, you can actually punish it.
Throw teching - complete change from MK9 to a SF style tech.
*New Addition* - Particularly meant to combat the lack of air combo breakers:
Juggle Protection - This requires full use of SHELL meter: When you enter this state while being juggled, ALL damage done to you will be cut by 50% and the other 50% will be dealt to the opponent. The shell meter acts as a countdown timer and if the opponent lets you fall you REMAIN in this state until the timer ends, you will do 150% damage while only taking 50% yourself, forcing the juggling person to choose between ending his combo or dropping it and taking his chances.
Characters: (I will work on movesets another time/if I feel like it)
Leonardo
Donatello
Michelangelo
Raphael
Splinter - will have a similar moveset to Hamato Yoshi with "Rat" specific moves that HY cannot perform
Hamato Yoshi(Splinter's owner) - will have similar moveset to Splinter with additional moves that Splinter as a rat could not perform.
Shredder - Stronger than Oroku Saki, takes less damage due to armor.
Oroku Saki(Shredder out of his armor) - not as much training, takes more damage, faster character. Similar moveset.
Karai
Venus De Milo (yup, the female ninja turtle from "The Next Mutation") - fights with fans like Kitana(google it)
Casey Jones
April
Metal Head (robotic Turtle)
Beebop
Rocksteady
Tokka
Rahzar
Foot Ninja (human)
Foot Ninja (robotic) different movesets
Baxter Stockman (fly)
Baxter Stockman (human) - different movesets - This one fights using mainly Mousers
Krang (1980's) - big, giant grappler type character but FAST(due to jetpacks on the back of the body)
Rat King
Slash (1980's) - Turtle mutated by Beebop and Rocksteady - strong enough to have taken on all 4 turtles simultaneously and beat them.
Leatherhead
Antrax
General Traag
Granitor
Tengu Shredder - demon form of Shredder while Oroku Saki was possessed.
Ok, I'm done goofing off at work... have at it! Have fun and STAY CIVIL!
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