Miasmata123
Noob
So just my personal take on up mace-Okay I see the potential of 3 2 Krushing Blow, but I still think having Up Mace in Back In the Pack is not as good as having Relic Lure instead.
Feel free to change my mind on the benefits of Air Mace cuz I dont see much.
It potentially creates a really interesting mindgame with straight mace.
For an enemy seeking to approach Kollector they'd want to jump over the straight mace and duck under the up mace.
In practice this makes no sense because it's almost always the Kollector trying to approach the enemy, especially in this variation. There's no reason for nearly anyone to come to him with how slow his projectile and teleport are.
I'm assuming they imagined a much more trickster mindgame gameplan when I consider his long range, mix up, and teleport. It just doesn't seem to be feasible with how slow all of his moves are but maybe I'm wrong.
I'm really loving the Kollector, and I think he is actually quite a bit stronger than people recognize, but it seems like NRS went for something thematically but then it all just fell apart to f1 stagger command grab.
Edit: also I think relic lure is overkill to answer your question. How much damage would you get out of two bars with that + bola? I imagine scaling kicks in pretty hard and it offers little actual utility.