Will update this post with more detail over time. Also havent done combo notations in ages so if anyone has feedback on that, let me know.
Notations
d: down
f: forward
b: back
u: up
J: jumping (aerial) normal / string
K: "kameo" button
1: X / Square
2: Y / Triangle
3: A / Cross
4: B / Circle
xx: special cancel
(#): dial-a-combo input that's required to get the full string but where the string needs to be special canceled before. Yay Kitana getting these annoying strings again...
"Kameo stun": kameo assists with stun states such as Frost freeze, Sub freeze, Sareena double projectiles, etc.
"Kameo launch": kameo assists that launch such as Kung Lao spin, Goro toss, etc.
Base Kit BnBs
241(2) xx db1, delayed J2, b24 xx df2
b24 xx db1, J2, J11 xx db1
1 xx db1, delayed J2, b24 xx df2
Sub-Zero - BnBs
241(2) xx fK, bdf4f, f12 xx bf1, delayed J2, microdash 4 xx db1, J112
412.60 dmg, meterless, 1 kameo bar
b24 xx fK, bdf4, 4, delayed J2, microdash 4 xx db1, delayed J112
368.48 dmg, mid starter, meterless, 1 kameo bar
11 xx fK, bdf4u, microdash 4f3(3) xx bf1, delayed J2, microdash 4 xx db1, J112
375.24 dmg, 7f starter, meterless, 1 kameo bar
f12 xx fK, bdf4f, f12 xx bf1, delayed J2, microdash 4 xx db1, J112
409.91 dmg, mid starter, meterless, 1 kameo bar
Sub-Zero - Full Screen Bomb Resets (good for resetting to zoning for certain matchups)
241(2) xx fK, bdf4f, f12 xx bf1, delayed J2, microdash 4f3(3) xx db1f, bdf4u, db3f
369.77 dmg + 33.75 chip [403.52 total], meterless, 1 kameo bar, leaves full screen
Note: don't use db3f if the opponent is using an armored teleport as a wakeup (such as Mileena)
b24 xx fK, bdf4, 4, delayed J2, microdash 4f3(3) xx db1f, bdf4u, db3f
300.30 dmg + 33.75 chip [334.05 total], mid starter, meterless, 1 kameo bar, leaves full screen
Note: don't use db3f if the opponent is using an armored teleport as a wakeup (such as Mileena)
11 xx fK, bdf4u, microdash 4f3(3) xx bf1, delayed J2, microdash 4f33 xx db1f, bdf4u, db3f
330.15 dmg + 33.75 chip [363.90 total], 7f starter, meterless, 1 kameo bar, leaves full screen
Note: don't use db3f if the opponent is using an armored teleport as a wakeup (such as Mileena)
Sub-Zero's "Iced Out" (f+k freeze) allows for Wind Bomb usage in combos due to how long it freezes.
Note 1: for delayed J2s to get a grounded string after, the jump itself isnt delayed. The J2 is the delayed input. I.e., you jump immediately after doing fan lift and do J2 as you're on your jump's downward arc. This allows you to land in time for things like b24xxdf2.