Tharr
Nyaaaah~
The other thread has never been updated so it'd be nice to finally have all useful combos together in the main post. Feel free to suggest / criticize.
Legend:
, : separates moves in the combo
~ : cancel
rc : run cancel
jik: jump in kick
njp: neutral jump punch
dash: double-tap forward
EX: enhanced move
//: alternative combo starter
/: alternative ender
[8f starter]
111 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [28% / 29%]
111 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [30% / 31%]
11 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [34% / 35%]
[9f starter]
21 ~ df1, jik ~ df1, dash, f33 ~ db1, f33 ~ bf3 / db3 [29% / 30%]
21 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31% / 32%]
[10f starter]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [32% / 33%] // [34% / 35%]
b12 // b14 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [35% / 36%] // [37% / 38%]
[14f starter]
f112 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [33% / 34%]
f112 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [35% / 36%]
f112 ~ dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [36% / 37%]
[19f far reaching starter]
f22u4 ~ df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [30% / 31%]
11 ~ EXdf1, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39% / 40%]
11 ~ EXdf1, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40% / 41%]
[10f starter]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40% / 41%] // [42% / 43%]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41% / 42%] // [43% / 44%]
[14f starter]
f11 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40% / 41%]
f11 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41% / 44%]
[15f low starter]
b3 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39% / 40%]
b3 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40% / 41%]
Meterless Corner
[8f starter]
111 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [29%]
111 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 [32%]
[9f starter]
21 ~ df1, jik ~ df1, dash, f33 ~ db1, njp, f33 ~ bf3 / db3 [31%]
21 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 [33%]
[10f starter]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, f33 ~ bf3 [32%] // [34%]
[14f starter]
f112 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [34%]
f112 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 [36%]
11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [42%]
11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [43%]
11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [47%] credit @xKhaoTik
[10f starter]
b12 // b14 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [43%] // [45%]
b12 // b14 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [44%] // [46%]
b12 // b14 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [48%] // [50%] credit @xKhaoTik
[14f starter]
f11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [43%]
f11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [44%]
f11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [48%] credit @xKhaoTik
[15f low starter]
b3 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [43%]
b3 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [44%]
b3 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [48%] credit @xKhaoTik
Wakeup
EXdb2 ~ df1, dash, f33 ~ df1, dash, f4 ~ db1, f4 ~ bf3 / db3 [29%]
(in air) df1, df1, rc, f43, 21 ~ db1, f33 ~ bf3 / db3 [29% / 30%]
(anti-air) 21 ~ df1, jik ~ df1, f4 ~ db1, f4 ~ bf3 / db3 [31% / 32%]
(anti-air) 21 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [33% / 34%]
(jip) rc, d1 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [30% / 31%]
(jip) (in air) df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [30% / 31%]
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [33% / 34%]
df1, (in air) df1, (instant air) df1, df1, df1 [22%]
on ground
db1, df1, (in air) df1, (instant air) df1, df1 [21%]
11 ~ db1, f43, f43, 21 ~ bf3 / db3 [27% / 28%]
[10f starter]
b12 // b14 ~ db1, f43, f43, 21 ~ bf3 / db3 [28% / 29%] // [30% / 31%]
[14f starter]
f11 ~ db1, f43, f43, 21 ~ bf3 / db3 [28% / 29%]
[19f far reaching starter]
f22u4 ~ df1, df4 [16%]
[8f starter]
11 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [35%]
11 ~ EXdf1, jip, f43, f43, 21 ~ db1, njp, rc, f4 ~ db3 [36%] credit @RunwayMafia
[10f starter]
b12 // b14 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [36%] // [38%]
[14f starter]
f11 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [36%]
[15f low starter]
b3 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [35%]
111 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [30%]
112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [31%]
111 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [32%]
112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [34%] credit @PlaHoY
[10f starter]
b12 // b14 ~ db1, jik ~ db2 ~ njp, d2, 21 ~ db3 [30%] // [32%]
[14f starter]
f112 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [34%]
f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [35%]
f112 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [36%]
f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [38%] credit @PlaHoY
[19f starter]
f22u4 ~ df1, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [31%] credit @BenGmanUk
1 Bar Corner
[8f starter]
11 ~ EXdf1, njp, jik ~ df1, f33 ~ db1, f33 ~ bf3 [34%] credit @SM StarGazer
11 ~ EXdf1, step back, f43, f43, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [36%] credit @BenGmanUk
11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [37%]
11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [40%] credit @PlaHoY
[10f starter]
b12 // b14 ~ EXdf1, njp, jik ~ df1, f33 ~ db1, f33 ~ bf3 [35%] // [37%] credit @SM StarGazer
b12 // b14 ~ EXdf1, step back, f43, f43, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [37%] // [39%] credit @BenGmanUk
b12 // b14 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [38%] // [40%]
b12 // b14 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [41%] // [43%] credit @PlaHoY
[14f starter]
f11 ~ EXdf1, njp, jik ~ df1, f33 ~ db1, f33 ~ bf3 [35%] credit @SM StarGazer
f11 ~ EXdf1, step back, f43, f43, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [37%] credit @BenGmanUk
f11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [38%]
f11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [40%] credit @PlaHoY
Wakeup
EXdb2 ~ df1, df4 [20%]
EXdb2 ~ df1, rc, d1 ~ db3 [24%]
(anti-air) 21 ~ db1, f43, 21 ~ db3 [26%]
(jip) (in air) bf1, df4 [14%]
(jip) (in air) rc, 21 ~ db1, f33 ~ db3 [24%]
(jip) (in air) rc, 21 ~ db1, njp, dash, f33 ~ db3 [26%] credit @PlaHoY
(njp) f43, 21 ~ db1, f33 ~ db3 [28%]
(njp) f43, f43, 21 ~ db1, f33 ~ db3 [31%] credit @PlaHoY
[8f starter]
111 ~ df1, dash, f43, f4 ~ db1, jik ~ df1, f4 ~ bf3 / db3 [28%] credit @chrisisnice
111 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [28%]
111 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31%]
11 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [32%]
[9f starter]
21 ~ df1, jik ~ df1, dash, f33 ~ db1, f33 ~ bf3 / db3 [28%]
21 ~ db1, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [28%]
21 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31%]
[10f starter]
b12 // b14 ~ db1, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [30%] // [32%]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [30%] // [32%]
b12 // b14 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31%] // [33%]
[14f starter]
f112 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [31%]
f112 ~ df1, dash, f43, f4 ~ db1, jik ~ df1, f4 ~ bf3 / db3 [32%] credit @chrisisnice
f112 ~ df1, jik ~ df1, dash, f43, 21 ~ db1, f4 ~ bf3 / db3 [32%]
f112 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [35%]
[19f far reaching starter]
f22u4 ~ df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [29%]
21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [30%]
21 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 / db3 [32%]
f112 ~ df1, jik ~ dfi, f33 ~ db1, njp, f33 ~ bf3 / db3 [33%]
f112 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 / db3 [35%]
f11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [47%] credit @xKhaoTik
[15f low starter]
b3 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [42%]
b3 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [43%]
b3 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [47%] credit @xKhaoTik
Wakeup
EXdb2 ~ df1, dash, f33 ~ df1, dash, f4 ~ db1, f4 ~ bf3 / db3 [28%]
(in air) df1, df1, rc, f43, 21 ~ db1, f33 ~ bf3 / db3 [28% / 30%]
(anti-air) 21 ~ df1, jik ~ df1, f4 ~ db1, f4 ~ bf3 / db3 [30% / 31%]
(anti-air) 21 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [32%]
(jip) rc, d1 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [30%]
(jip) (in air) df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [30%]
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, dash, f4 ~ bf3 / db3 [32%]
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [33%]
df1, (in air) df1, (instant air) df1, df1, df1 [22%]
on ground
db1, df1, (in air) df1, (instant air) df1, df1 [21%]
Legend:
, : separates moves in the combo
~ : cancel
rc : run cancel
jik: jump in kick
njp: neutral jump punch
dash: double-tap forward
EX: enhanced move
//: alternative combo starter
/: alternative ender
Assassin
Meterless Midscreen
Meterless Midscreen
[8f starter]
111 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [28% / 29%]
111 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [30% / 31%]
11 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [34% / 35%]
[9f starter]
21 ~ df1, jik ~ df1, dash, f33 ~ db1, f33 ~ bf3 / db3 [29% / 30%]
21 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31% / 32%]
[10f starter]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [32% / 33%] // [34% / 35%]
b12 // b14 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [35% / 36%] // [37% / 38%]
[14f starter]
f112 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [33% / 34%]
f112 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [35% / 36%]
f112 ~ dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [36% / 37%]
[19f far reaching starter]
f22u4 ~ df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [30% / 31%]
1 Bar Midscreen
[8f starter]
11 ~ EXdf1, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39% / 40%]
11 ~ EXdf1, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40% / 41%]
[10f starter]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40% / 41%] // [42% / 43%]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41% / 42%] // [43% / 44%]
[14f starter]
f11 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40% / 41%]
f11 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41% / 44%]
[15f low starter]
b3 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39% / 40%]
b3 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40% / 41%]
Meterless Corner
111 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [29%]
111 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 [32%]
[9f starter]
21 ~ df1, jik ~ df1, dash, f33 ~ db1, njp, f33 ~ bf3 / db3 [31%]
21 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 [33%]
[10f starter]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, f33 ~ bf3 [32%] // [34%]
[14f starter]
f112 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [34%]
f112 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 [36%]
1 Bar Corner
[8f starter]
11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [42%]
11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [43%]
11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [47%] credit @xKhaoTik
[10f starter]
b12 // b14 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [43%] // [45%]
b12 // b14 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [44%] // [46%]
b12 // b14 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [48%] // [50%] credit @xKhaoTik
[14f starter]
f11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [43%]
f11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [44%]
f11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [48%] credit @xKhaoTik
[15f low starter]
b3 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 [43%]
b3 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 [44%]
b3 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 [48%] credit @xKhaoTik
Wakeup
EXdb2 ~ df1, dash, f33 ~ df1, dash, f4 ~ db1, f4 ~ bf3 / db3 [29%]
Air Fan Full Screen
(in air) df1, df1, rc, f33 ~ db1, njp, f4 ~ bf3 / db3 [28% / 31%]
(in air) df1, df1, rc, f43, 21 ~ db1, f33 ~ bf3 / db3 [29% / 30%]
Anti-Air
*note: damage scaled from b1
(anti-air) 21 ~ df1, jik ~ df1, f4 ~ db1, f4 ~ bf3 / db3 [31% / 32%]
(anti-air) 21 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [33% / 34%]
Air-to-Air
(jip) rc, d1 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [30% / 31%]
(jip) (in air) df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [30% / 31%]
Neutral Jump Punch
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, dash, f4 ~ bf3 / db3 [32% / 33%]
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [33% / 34%]
Unbreakable
in air
df1, (in air) df1, (instant air) df1, df1, df1 [22%]
on ground
db1, df1, (in air) df1, (instant air) df1, df1 [21%]
Mournful
Meterless Midscreen
[8f starter]Meterless Midscreen
11 ~ db1, f43, f43, 21 ~ bf3 / db3 [27% / 28%]
[10f starter]
b12 // b14 ~ db1, f43, f43, 21 ~ bf3 / db3 [28% / 29%] // [30% / 31%]
[14f starter]
f11 ~ db1, f43, f43, 21 ~ bf3 / db3 [28% / 29%]
[19f far reaching starter]
f22u4 ~ df1, df4 [16%]
1 Bar Midscreen
*note: jip to other side of opponent after EXdf1
[8f starter]
11 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [35%]
11 ~ EXdf1, jip, f43, f43, 21 ~ db1, njp, rc, f4 ~ db3 [36%] credit @RunwayMafia
[10f starter]
b12 // b14 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [36%] // [38%]
[14f starter]
f11 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [36%]
[15f low starter]
b3 ~ EXdf1, jip, f43, f43, 21 ~ db1, f33 ~ bf3 / db3 [35%]
Meterless Corner
[8f starter]
111 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [30%]
112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [31%]
111 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [32%]
112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [34%] credit @PlaHoY
[10f starter]
b12 // b14 ~ db1, jik ~ db2 ~ njp, d2, 21 ~ db3 [30%] // [32%]
[14f starter]
f112 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [34%]
f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [35%]
f112 ~ df1, 21 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [36%]
f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [38%] credit @PlaHoY
[19f starter]
f22u4 ~ df1, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [31%] credit @BenGmanUk
1 Bar Corner
11 ~ EXdf1, njp, jik ~ df1, f33 ~ db1, f33 ~ bf3 [34%] credit @SM StarGazer
11 ~ EXdf1, step back, f43, f43, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [36%] credit @BenGmanUk
11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [37%]
11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [40%] credit @PlaHoY
[10f starter]
b12 // b14 ~ EXdf1, njp, jik ~ df1, f33 ~ db1, f33 ~ bf3 [35%] // [37%] credit @SM StarGazer
b12 // b14 ~ EXdf1, step back, f43, f43, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [37%] // [39%] credit @BenGmanUk
b12 // b14 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [38%] // [40%]
b12 // b14 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [41%] // [43%] credit @PlaHoY
[14f starter]
f11 ~ EXdf1, njp, jik ~ df1, f33 ~ db1, f33 ~ bf3 [35%] credit @SM StarGazer
f11 ~ EXdf1, step back, f43, f43, f33 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [37%] credit @BenGmanUk
f11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, f33 ~ bf3 [38%]
f11 ~ EXdf1, f112 ~ df1, b14 ~ db1, jik ~ db2 ~ njp, d2, d1 ~ db3 [40%] credit @PlaHoY
Wakeup
EXdb2 ~ df1, rc, d1 ~ db3 [24%]
Anti-Air
*note: damage scaled from b1
(anti-air) 21 ~ db1, f43, 21 ~ db3 [26%]
Air-to-Air
(jip) (in air) bf1, df4 [14%]
(jip) (in air) rc, 21 ~ db1, f33 ~ db3 [24%]
(jip) (in air) rc, 21 ~ db1, njp, dash, f33 ~ db3 [26%] credit @PlaHoY
Neutral Jump Punch
(njp) f33 ~ db1, f33 ~ db3 [25%]
(njp) f43, 21 ~ db1, f33 ~ db3 [28%]
(njp) f43, f43, 21 ~ db1, f33 ~ db3 [31%] credit @PlaHoY
Royal Storm
Meterless Midscreen
Meterless Midscreen
[8f starter]
111 ~ df1, dash, f43, f4 ~ db1, jik ~ df1, f4 ~ bf3 / db3 [28%] credit @chrisisnice
111 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [28%]
111 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31%]
11 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [32%]
[9f starter]
21 ~ df1, jik ~ df1, dash, f33 ~ db1, f33 ~ bf3 / db3 [28%]
21 ~ db1, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [28%]
21 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31%]
[10f starter]
b12 // b14 ~ db1, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [30%] // [32%]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [30%] // [32%]
b12 // b14 ~ db1, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [31%] // [33%]
[14f starter]
f112 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [31%]
f112 ~ df1, dash, f43, f4 ~ db1, jik ~ df1, f4 ~ bf3 / db3 [32%] credit @chrisisnice
f112 ~ df1, jik ~ df1, dash, f43, 21 ~ db1, f4 ~ bf3 / db3 [32%]
f112 ~ df1, dash, f43, f43, 21 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [35%]
[19f far reaching starter]
f22u4 ~ df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [29%]
1 Bar Midscreen
[8f starter]
11 ~ EXdf1, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39%]
11 ~ EXdf1, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40%]
[10f starter]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40%] // [41%]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41%] // [43%]
[14f starter]
f11 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40%]
f11 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41%]
[15f low starter]
b3 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39%]
b3 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40%]
11 ~ EXdf1, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39%]
11 ~ EXdf1, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40%]
[10f starter]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40%] // [41%]
b12 // b14 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41%] // [43%]
[14f starter]
f11 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [40%]
f11 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [41%]
[15f low starter]
b3 ~ EXdf1, rc, d1 ~ df1, jik ~ df1, rc, f33 ~ db1, f33 ~ bf3 / db3 [39%]
b3 ~ EXdf1, rc, d1 ~ df1, dash, f43, 21 ~ db1, jik ~ df1, dash, f33 ~ bf3 / db3 [40%]
Meterless Corner
[8f starter]
111 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [29%]
111 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 / db3 [32%]
[9f starter]111 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [29%]
111 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 / db3 [32%]
21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [30%]
21 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 / db3 [32%]
[10f starter]
b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, f33 ~ bf3 / db3 [31%] // [33%]
[14f starter]b12 // b14 ~ db1, f33 ~ df1, jik ~ df1, f33 ~ bf3 / db3 [31%] // [33%]
f112 ~ df1, jik ~ dfi, f33 ~ db1, njp, f33 ~ bf3 / db3 [33%]
f112 ~ df1, jik ~ df1, f33 ~ df1, d1 ~ db1, njp, f33 ~ bf3 / db3 [35%]
1 Bar Corner
[8f starter]
11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [41%]
11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [42%]
11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [46%] credit @xKhaoTik
[10f starter]
b12 // b14 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [42%] // [44%]
b12 // b14 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [43%] // [45%]
b12 // b14 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [47%] // [49%] credit @xKhaoTik
[14f starter]
f11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [42%]
f11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [43%]11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [41%]
11 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [42%]
11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [46%] credit @xKhaoTik
[10f starter]
b12 // b14 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [42%] // [44%]
b12 // b14 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [43%] // [45%]
b12 // b14 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [47%] // [49%] credit @xKhaoTik
[14f starter]
f11 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [42%]
f11 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [47%] credit @xKhaoTik
[15f low starter]
b3 ~ EXdf1, 21 ~ df1, jik ~ df1, f33 ~ db1, njp, f33 ~ bf3 / db3 [42%]
b3 ~ EXdf1, 21 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, f33 ~ bf3 / db3 [43%]
b3 ~ EXdf1, f33 ~ df1, f33 ~ df1, d1 ~ db1, jik ~ df1, jik ~ db2 ~ njp, 111 ~ bf3 / db3 [47%] credit @xKhaoTik
Wakeup
EXdb2 ~ df1, dash, f33 ~ df1, dash, f4 ~ db1, f4 ~ bf3 / db3 [28%]
Air Fan Full Screen
(in air) df1, df1, rc, f33 ~ db1, njp, f4 ~ bf3 / db3 [27% / 28%]
(in air) df1, df1, rc, f43, 21 ~ db1, f33 ~ bf3 / db3 [28% / 30%]
Anti-Air
*note: damage scaled from b1
(anti-air) 21 ~ df1, jik ~ df1, f4 ~ db1, f4 ~ bf3 / db3 [30% / 31%]
(anti-air) 21 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [32%]
Air-to-Air
(jip) rc, d1 ~ db1, f33 ~ df1, jik ~ df1, dash, f33 ~ bf3 / db3 [30%]
(jip) (in air) df1, dash, f33 ~ db1, f33 ~ df1, dash, f4 ~ bf3 / db3 [30%]
Neutral Jump Punch
(njp) f43, 21 ~ df1, jik ~ df1, f4 ~ db1, f4 ~ bf3 / db3 [31%]
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, dash, f4 ~ bf3 / db3 [32%]
(njp) f33 ~ db1, f33 ~ df1, jik ~ df1, rc, f33 ~ bf3 / db3 [33%]
Unbreakable
in air
df1, (in air) df1, (instant air) df1, df1, df1 [22%]
on ground
db1, df1, (in air) df1, (instant air) df1, df1 [21%]
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