rev0lver
Come On Die Young
Updated 12/9/12
To make things easier for new players looking for information as well as current players looking to update what they know, I decided to make this as an updated, living(lol) Kitana combo guide. Everyone please feel free to reply with your own variants and any new max damage combos you may have. Since I'm starting this from the top of my head as a simple draft, I won't have exact percentages yet but within a week I expect this to be a full, solid guide.
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Notation guide, default layout -
1 - X/Square
2 - Y/Triangle
3 - A/X
4 - B/Circle
~ - Cancel
jip - Jump-in Punch
njp - Neutral Jump Punch
jk - Jump Kick
iaf - Instant Air Fan
ex - Enhanced
Percentage guide, when starting with normal attacks - (naked/jip/21~ex fan jip/jip 21~ex fan jip)
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Midscreen
f21, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (39%/42%/45%/47%) with f2 cutter (40%/43%/45%/48%)
f21, jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - (37%/40%/43%/46%) no difference with f2
f21, njp, 4~fan, 4/2~lift, b2~air fan, ground fan, 4~cutter - with 4 lift (45%/48%/48%/51%), with 2 lift (43%/45%/47%/50%)
21~lift, njp, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (36%/39%/42%/45%), with f2 cutter (37%/40%/43%/46%)
21~lift, jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - (33%/36%/40%/43%) no difference with f2
21~lift, ground fan, b2~air fan, 4~ground fan, f2~cutter(38%/41%/44%/47%)
*unbreakable* 21~lift, ground fan, iaf, ground fan, iaf (26%/29%/35%/38%)
f41, 4/f2~lift, b2~air fan, ground fan, 4~cutter - with 4 (39%/42%/44%/47%), with f2 (40%/43%/45%/48%)
f41, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (43%/46%/47%/50%) with f2 (44%/47%/48%/50%)
jk~air fan, 4~ground fan, 2~ground fan, 2/f2~cutter - with 2 (39%) with f2 (40%)
jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (34%) with f2 (35%)
jk~air fan, f2~ground fan, f2~cutter (33%)
iaf, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (28%) with f2 cutter (30%)
iaf, ground fan, f2~cutter (24%)
iaf, ground fan, iaf (fullscreen unbreakable) (19%)
Corner
f21, njp, 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (47%/50%/50%/53%)
f21, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (45%/47%/48%/51%
f21, b2~air fan, ground fan, 2~ground fan, 333~cutter, d1(43%/46%/47%/50%)
f41, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (48%/51%/51%/54%)
f41, b2~air fan, ground fan, b2~air fan, 333~cutter, 333~cutter, d1(53%/55%/54%/57%)
21~lift, njp, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (41%/44%/46%/49%)
21~lift, njp, 4~fan, b2~air fan, ground fan, b2~air fan, 2~cutter, d1 (44%/47%/48%/51%)
21~lift, njp, b2~air fan, ground fan, ground fan, 333~cutter, d1 (38%/42%/44%/47%)
jk~air fan, 4~ground fan, b2~air fan, b33~cutter, 2~cutter, d1 (47%)
jk~air fan, 4~ground fan, 4~cutter, 333~cutter, d1 (45%)
Anything where you can only d1~cutter (for example - uppercut, f312, f4b3, 212 on airborne)
d1~cutter, d1~cutter, repeat until dropped (uppercut - 28%, f312 - 31%, 212 airborne - 27%, naked - 22%)
d1~cutter, d1~cutter, 2~ex lift, b2~air fan, ground fan, 333~cutter (uppercut - 32%, f312- 36%, 212 airborne - 35%, naked - 29%)
Anti Air
3/2~ground fan, 4/2~lift, b2~air fan, ground fan, 4~cutter -
from 2~fan 4~lift (39%)
from 3~fan 4~lift (37%)
from 2~faa 2~lift (35%)
from 3~fan 2~lift (34%)
njp, 4~ground fan, 4~lift, b2~air fan, ground fan, 4~cutter (40%)
njp, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (37%) with f2 (38%)
(in corner)njp, 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (43%)
ground fan, f2~lift, b2~air fan, ground fan, 4~cutter (36%)
33, 2~lift, b2~air fan, ground fan, 4~cutter (28%)
Air to Air
A2A jp, 2~lift, b2~air fan, ground fan, 4~cutter (24%)
A2A jp, 2~ground fan, f2~ex lift, b2~air fan, ground fan, 4~cutter (28%)
A2A jp, 2~ground fan, f2~cutter (19%)
Situational Punishes
Mileena -
(ball roll) b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (36%) with f2 (37%)
(ball roll) 4~ground fan, 4~lift, b2~air fan, ground fan, 4~cutter (39%)
(ball roll, corner) b2~air fan, ground fan, b2~air fan, 2~cutter, 333~cutter, d1 (46%)
(ball roll, corner) 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (42%)
(ex telekick) d1~lift, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (30%) with f2 (31%)
(ex telekick) d1~ex fan, ground fan, 2~ground fan, f2~cutter (25%)
(ex telekick) d1~cutter (9%)
ex telekick punishes also applicable to countering Scorpion and Ermac teleports when crouched
Cyrax/Cyber Sub -
(teleport) 2~lift, b2~air fan, ground fan, 2~ground fan, 2~cutter (32%)
_________________________
Videos
Combo guide by Laos_boy
Unbreakable combo guide by xKhaoTikx
Guide to swag by Rebox87
To make things easier for new players looking for information as well as current players looking to update what they know, I decided to make this as an updated, living(lol) Kitana combo guide. Everyone please feel free to reply with your own variants and any new max damage combos you may have. Since I'm starting this from the top of my head as a simple draft, I won't have exact percentages yet but within a week I expect this to be a full, solid guide.
_______________________________________________
Notation guide, default layout -
1 - X/Square
2 - Y/Triangle
3 - A/X
4 - B/Circle
~ - Cancel
jip - Jump-in Punch
njp - Neutral Jump Punch
jk - Jump Kick
iaf - Instant Air Fan
ex - Enhanced
Percentage guide, when starting with normal attacks - (naked/jip/21~ex fan jip/jip 21~ex fan jip)
________________________________________________
Midscreen
f21, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (39%/42%/45%/47%) with f2 cutter (40%/43%/45%/48%)
f21, jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - (37%/40%/43%/46%) no difference with f2
f21, njp, 4~fan, 4/2~lift, b2~air fan, ground fan, 4~cutter - with 4 lift (45%/48%/48%/51%), with 2 lift (43%/45%/47%/50%)
21~lift, njp, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (36%/39%/42%/45%), with f2 cutter (37%/40%/43%/46%)
21~lift, jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - (33%/36%/40%/43%) no difference with f2
21~lift, ground fan, b2~air fan, 4~ground fan, f2~cutter(38%/41%/44%/47%)
*unbreakable* 21~lift, ground fan, iaf, ground fan, iaf (26%/29%/35%/38%)
f41, 4/f2~lift, b2~air fan, ground fan, 4~cutter - with 4 (39%/42%/44%/47%), with f2 (40%/43%/45%/48%)
f41, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (43%/46%/47%/50%) with f2 (44%/47%/48%/50%)
jk~air fan, 4~ground fan, 2~ground fan, 2/f2~cutter - with 2 (39%) with f2 (40%)
jk~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (34%) with f2 (35%)
jk~air fan, f2~ground fan, f2~cutter (33%)
iaf, ground fan, 2~ground fan, 2/f2~cutter - with 2 cutter (28%) with f2 cutter (30%)
iaf, ground fan, f2~cutter (24%)
iaf, ground fan, iaf (fullscreen unbreakable) (19%)
Corner
f21, njp, 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (47%/50%/50%/53%)
f21, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (45%/47%/48%/51%
f21, b2~air fan, ground fan, 2~ground fan, 333~cutter, d1(43%/46%/47%/50%)
f41, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (48%/51%/51%/54%)
f41, b2~air fan, ground fan, b2~air fan, 333~cutter, 333~cutter, d1(53%/55%/54%/57%)
21~lift, njp, b2~air fan, ground fan, b2~air fan, 2~cutter, d1~cutter, d1 (41%/44%/46%/49%)
21~lift, njp, 4~fan, b2~air fan, ground fan, b2~air fan, 2~cutter, d1 (44%/47%/48%/51%)
21~lift, njp, b2~air fan, ground fan, ground fan, 333~cutter, d1 (38%/42%/44%/47%)
jk~air fan, 4~ground fan, b2~air fan, b33~cutter, 2~cutter, d1 (47%)
jk~air fan, 4~ground fan, 4~cutter, 333~cutter, d1 (45%)
Anything where you can only d1~cutter (for example - uppercut, f312, f4b3, 212 on airborne)
d1~cutter, d1~cutter, repeat until dropped (uppercut - 28%, f312 - 31%, 212 airborne - 27%, naked - 22%)
d1~cutter, d1~cutter, 2~ex lift, b2~air fan, ground fan, 333~cutter (uppercut - 32%, f312- 36%, 212 airborne - 35%, naked - 29%)
Anti Air
3/2~ground fan, 4/2~lift, b2~air fan, ground fan, 4~cutter -
from 2~fan 4~lift (39%)
from 3~fan 4~lift (37%)
from 2~faa 2~lift (35%)
from 3~fan 2~lift (34%)
njp, 4~ground fan, 4~lift, b2~air fan, ground fan, 4~cutter (40%)
njp, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (37%) with f2 (38%)
(in corner)njp, 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (43%)
ground fan, f2~lift, b2~air fan, ground fan, 4~cutter (36%)
33, 2~lift, b2~air fan, ground fan, 4~cutter (28%)
Air to Air
A2A jp, 2~lift, b2~air fan, ground fan, 4~cutter (24%)
A2A jp, 2~ground fan, f2~ex lift, b2~air fan, ground fan, 4~cutter (28%)
A2A jp, 2~ground fan, f2~cutter (19%)
Situational Punishes
Mileena -
(ball roll) b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (36%) with f2 (37%)
(ball roll) 4~ground fan, 4~lift, b2~air fan, ground fan, 4~cutter (39%)
(ball roll, corner) b2~air fan, ground fan, b2~air fan, 2~cutter, 333~cutter, d1 (46%)
(ball roll, corner) 4~ground fan, 4~lift, b2~air fan, ground fan, ground fan, 333~cutter, d1 (42%)
(ex telekick) d1~lift, b2~air fan, ground fan, 2~ground fan, 2/f2~cutter - with 2 (30%) with f2 (31%)
(ex telekick) d1~ex fan, ground fan, 2~ground fan, f2~cutter (25%)
(ex telekick) d1~cutter (9%)
ex telekick punishes also applicable to countering Scorpion and Ermac teleports when crouched
Cyrax/Cyber Sub -
(teleport) 2~lift, b2~air fan, ground fan, 2~ground fan, 2~cutter (32%)
_________________________
Videos
Combo guide by Laos_boy
Unbreakable combo guide by xKhaoTikx
Guide to swag by Rebox87