OfficialYungmonster
Run and Tell ya mama bout that
What's wrong with her other buffs I gave her?
the ones that give her the temporary block infiniteWhich ones would you like to see gone?
1. She doesn't need this; her optimal combos don't leave them standing for df2 anywaysWhat's wrong with her other buffs I gave her?
oh i play her and i play against her. and i know she has hella problems which is what stops her from being broke. on paper if she ever gets in on you she the most likely character to kill you instantly, her problems is what stops her from being brokeThis is about high tech. Not full auto or Shotgun. You guys are acting as if I'm wanting buffs for shotgun and full auto. You guys would know the struggle if you played her trust me. High tech is a mess,
Thank yoiI think the buffs she needs are pretty simple:
1. Bigger hitbox on df2/exdf2. It should act like Yun's palm strike in Street Fighter.
2. exdb2 startup frames reduced from 60 to 30. This would let her get buffed safely and play how she was intended.
See but that's not exactly true.oh i play her and i play against her. and i know she has hella problems which is what stops her from being broke. on paper if she ever gets in on you she the most likely character to kill you instantly, her problems is what stops her from being broke
Second buff is not even necessary haha but I'd gladly take it.I think the buffs she needs are pretty simple:
1. Bigger hitbox on df2/exdf2. It should act like Yun's palm strike in Street Fighter.
2. exdb2 startup frames reduced from 60 to 30. This would let her get buffed safely and play how she was intended.
you basically just repeated what i said. those 'weeaknesses' are the 'problems' that stop her from being broke. makes it easy for a lot of being to bully her at a range she's uncomfortable in.See but that's not exactly true.
Her weaknesses are this:
- getting in (her run speed and ex bf2 help this slightly)
- poor neutral
- poor wakeups (ex bf2 helps but is easily armour broken. It's still not a bad wakeup but doesn't lead to much)
- abysmal pokes (to the point where in some matchups she literally cannot poke back, nor whiff punish pokes because she just lacks the range)
But if that range is literally everywhere on the screen; she isn't even remotely viable.you basically just repeated what i said. those 'weeaknesses' are the 'problems' that stop her from being broke. makes it easy for a lot of being to bully her at a range she's uncomfortable in.
At least if she charges df2 to level1, the hitbox should grow enough to aa anything and negate any fireball within 5 feet (like double the range it is now). I worry about making df2 faster because it might eliminate the gaps in her pressure which could lead to block infinites. Maybe they could change the cancel advantage on her strings so that it's more like the b2~qbrc that jails.See but that's not exactly true.
Her weaknesses are this:
- getting in (her run speed and ex bf2 help this slightly)
- poor neutral
- poor wakeups (ex bf2 helps but is easily armour broken. It's still not a bad wakeup but doesn't lead to much)
- abysmal pokes (to the point where in some matchups she literally cannot poke back, nor whiff punish pokes because she just lacks the range)
Second buff is not even necessary haha but I'd gladly take it.
Either faster df2 or larger hitbox; both go towards addressing her neutral problem (although tbh I'd rather faster to make the cancels that already jail slightly easier instead of the really right links they currently are).
iso basically we just have different opinionsBut if that range is literally everywhere on the screen; she isn't even remotely viable.
I'm all for her having to get in. I'm all for her range being somewhat lacking.
But there shouldn't be matchups where she literally can't do anything (predator, grandmaster, Kano, Cage, Mileena, D'Vorah, Liu kang, kotal, Takeda)
Either give her a viable poke or make her range more accessable. This doesn't break her, just brings her up to the standard set by other MKX characters.
You act like when high tech gets in your just automatically dead... That's not true at all. She gets one cancel that ends with quick bust and she's plus 2. You can back dash after that since her range is shit. You act like she's plus 11 after everything. She's plus 2.iso basically we just have different opinions
i'm saying she gets killed at every range but when she gets in you're dead which is why she's balanced but you're saying that's why she sucks
agree to disagree
Stop by anytime lolThanks for sharing your opinion
So what you're saying is... If I duck... This won't jail? So during this whole sequence. If I duck. I don't get jailed.Lol.
Only buff I'd like is 12 frame df2
Also some universal buffs to her reflect ffs. It's stupid how slow it is considering she doesn't even reflect the projectile back and doesn't recover instantly after absorbing (like Kotal does)
You can duck and the s1 doesn't jail.
You can poke or armour out after the df2 if you block it ducking. It only legit jails against Goro and Ferra/Torr.So what you're saying is... If I duck... This won't jail? So during this whole sequence. If I duck. I don't get jailed.
How sway?
This doesn't really effect her + frames. Every cancel that jails should still jail. All those cancels that don't jail will still have a gap in them (as far as I know there aren't any cancels where 3 extra frames would make anything else jail).I worry about making df2 faster because it might eliminate the gaps in her pressure which could lead to block infinites. Maybe they could change the cancel advantage on her strings so that it's more like the b2~qbrc that jails.
"Her cancels are too hard. I can't properly lab against her"Jacqui Briggs: The One Character No One Labs Against.
I agree to some extent. But it's hard to lab a vortex lol.Jacqui Briggs: The One Character No One Labs Against.