Dirtylova
YOLO FLYING GRAYSON BICH
Thats how i play anyways.. What i need to start using from his game are the escrima frame trapsWhat kind of notes did you guys take from Murk's full screen game?
Thats how i play anyways.. What i need to start using from his game are the escrima frame trapsWhat kind of notes did you guys take from Murk's full screen game?
Step ya stroke game up playa! Cant play NW and not zone lol. The way Murk zoned was good, other NW players abuse it but slow it down to catch people off gaurd. Its legit frame trap on some characters like MMH, grundy, Staffmode NW, and others so you HAVE to stop it. Most characters can just jump out or Fwrd dash after the normal GP. It's good just dont get patterned. I use it to frustrate the opponent into chasing my Dick.Aquaman verse nightwing is a solid 5-5 matchup.
I played syknis as well before the tournament to get ready for Tom in my pool, whom I never played. The matches went like 4-0 my favor then a bunch in his favor, and then we had to stop.
I didn't zone the way murk did which was impressive. Mb ground pound for the pushback and space and windings/spark for meter. He would build meter and keep him out with mb wing dings and ground pound.
I def learn a ton from watching him.
You need some delay on those mb wing dings. Without it, your wing dings not only aren't as safe, but you lose out on the mixup of you actually mbing them or not, which is especially important if they can punish regular wing dings. You didn't get anything going in staff, which made me sad. No stand 1 into stuff or threatening with ground blast.I found a video from Winter Brawl. Me versus that Lobo player @Captain Oxygen. I really wish this game was 3/5 in tournament lol
I think a bit of fear went into it too, as this was my first match of the tournament and I have never fought a Lobo before at that time.You need some delay on those mb wing dings. Without it, your wing dings not only aren't as safe, but you lose out on the mixup of you actually mbing them or not, which is especially important if they can punish regular wing dings. You didn't get anything going in staff, which made me sad. No stand 1 into stuff or threatening with ground blast.
Also the first game sucked cause so many Interactables not in your favor. Oh, and too many risky wakeups on knockdown got you killed. That's a weird MU though, and I think a different stage would have helped.
I found a video from Winter Brawl. Me versus that Lobo player @Captain Oxygen. I really wish this game was 3/5 in tournament lol
as soon as the last hit of EF comes out dash and press 1 EF dont wat for it just do it and it will come out every time. it took me a few days to get it downAlways great to see more NW footage, thanks chongo.
http://testyourmight.com/threads/its-part-of-my-charm-nightwing-video-thread-v1-06.38351/page-9#post-1313728
Quick questions here:
At 2:00 and at 7:30, when he connects another ef after dashing to continue his combo. I've tried to get this to connect, and haven't been able to. Do I have to link it from a normal or go right into ef after the dash? This combo has a lot of applications.
Oh, and in your video, that whole corner sequence at 19:29 was SO SICK! Very cool application of the d2 ender to force the quick rise on that last combo.
This was pretty fun to watch @gpmoney, you guys should post more of these. There were a few things you could do to make this more even such as optimising your combos (kinda hard online I guess), and adapting to what Shazzy was doing - for example he kept IA-dashing out of your frame-traps so you could've done D12 Wingdings more to force him to block them. You also could've baited more wakeups and teleports but apart from that, Shazzy's Martian is pretty beastly so it's def not very chill for the Nightwing player lolJust going to drop this here.
For the record, I do not think this MU is a "chill" 5-5
In staff stance, orbs lockdown NW and I can jump around like I'm Batman anyway. Or I can bait an unsafe FG or GP. Or throw an interactable.This was pretty fun to watch @gpmoney, you guys should post more of these. There were a few things you could do to make this more even such as optimising your combos (kinda hard online I guess), and adapting to what Shazzy was doing - for example he kept IA-dashing out of your frame-traps so you could've done D12 Wingdings more to force him to block them. You also could've baited more wakeups and teleports but apart from that, Shazzy's Martian is pretty beastly so it's def not very chill for the Nightwing player lol
He did not play the MU right. It was too much escrima and not enough staff. That killed him soooooooo muchJust going to drop this here.
For the record, I do not think this MU is a "chill" 5-5
ever play shazam online? :'( the lag is real lolHe did not play the MU right. It was too much escrima and not enough staff. That killed him soooooooo much
U tell me its 5-5 lol and recently we have gone even. This mu is almost all staff pushblock mmh and play it lame. On wakeup if they do teleport flying grayson and full combo punish. Mb b3 or f3 to stuff mmh wakeups and if he blocs i think nw is still + so u can apply more pressure. If u expect air dash u can beat mmh with j2 or j1. Dont be afraid of teleport full screen ground pound can hit mmh out of teleportIn staff stance, orbs lockdown NW and I can jump around like I'm Batman anyway. Or I can bait an unsafe FG or GP. Or throw an interactable.
i think it's a solid 6-4
I bet. It's gotten worse imoever play shazam online? :'( the lag is real lol