Not to pick on you, but this is really why I wish Tom Brady still gave suggestions on these boards. If somebody who'd just picked up Sub-Zero visted this page, the conclusion they'd come away with would be: to beat Raiden, do an ice clone and walk in front of it. OK... Report back with your findings, lol.The key tool is really Ice Clone. To me, anyway.
I know what you mean.Not to pick on you, but this is really why I wish Tom Brady still gave suggestions on these boards. If somebody who'd just picked up Sub-Zero visted this page, the conclusion they'd come away with would be: to beat Raiden, do an ice clone and walk in front of it. OK... Report back with your findings, lol.
Oh, it's possible all right.
Plant the Ice Clone on the other side of the screen, keep near it, and be ready to laugh if the Raiden player teleports. He'll appear right where the clone's at, and you know what that means. It should give you sufficient cover to try blasting the Freeze Balls, but be mindful of when Raiden either jumps or counters with his own projectiles.
The 2 1 2 string can be countered by a variety of armored moves, and Raiden's Enhanced Electric Grab is one of them. Do NOT risk that string. Definitely go with 2 2 4 Ice Clone or 2 1 4 Ice Clone as your choice of block pressure.
Depending on how much lag there is, you can counter Raiden's teleport with 2 2 Freeze Ball if you make the correct reads. But if I were you, I'd just go with 2 2 4 or 2 1 4 against the teleport...to be on the safe side.
I'd keep the fight midscreen rather than at the corner. Raiden simply can't be cornered, but he can apply great corner pressure himself, so don't let Sub-Zero end up at that wall or you could be in for some pain.
Other than all that, don't try playing footsies against Raiden, he's superior in those terms. Use that clone to approach him and get in his face, all the while staying on the watch for his Superman move.
I know some of this has been said already, but I'm simply giving my thoughts on the topic.
He doesn't do it at all. Which means next to nothing since Raiden has no problem with staying distanced from Sub-Zero and making you approach. How do you plan on winning if you just stay planted right in front of your clone while Raiden chills out fullscreen, waiting for an iceball he can teleport on, or armor through? Lets not forget that with a clone behind you, what's stopping Raiden from just approach the same way every other character does? All it does is shut down random teleports and supermans while the clone is out, meanwhile it basically chains you to one spot. His footsies are leagues better than Subs, and he has the mental advantage for the majority of the match. Sub has to approach careful as hell, and once in he has to make amazing reads and take risks you REALLY don't want to take. It's just an uphill battle, even when you're winning. It's just a nasty game to play.Btw, for those who are naive on Subbzy: If you walk in front of your Ice Clone, it will be behind you.
...guess where Raiden teleports to? :O
No, it's not.How is it an even matchup? There's no way Sub-Zero goes 5-5 with Raiden. Against scrubby online Raidens, yeah, you win by blocking random supermans and waiting for him to teleport but Raiden nullifies your best pressure string 21 by being able to teleport between 1 and 2, he doesn't respect your zoning game since a smart teleport will completely bypass all your attempts to zone him with iceballs or clones. And I ask, why does the Raiden player care if you start cloning midscreen and walking in front of it? You can't beat him by doing that all game. He doesn;t have to go anywhere near you. He also doesn't have to respect your corner pressure at all, etc, etc. It's at least 6.5-3.5 in Raiden's favour.
Care to shed some light bidu?No, it's not.
The clone doesn't make Raiden play a way he doesn't want to play already. The clone should not be used to prevent the Raiden player from teleporting or using supermans. In this matchup, Raiden can outrange you with his strings so it doesn't matter that your 22 is faster, 22 is just good for punishing the teleport for a full combo. You should use the fact Raiden has rangier normals by baiting him into a late clone. He has to start his offensive strings early to beat you out. If you try to plop the clone at midscreen and hide behind it, you're being counterporductive and making the matchup even more difficult for yourself. A good Raiden doesn't care about you cloning and walking around by it. The clone doesn't last forever, and why would raiden have to rush you down in this matchup anyway? A good Raiden will just play footsies with you all game.Maybe I haven't faced a Raiden of the caliber of B wizz or PerfectLegend, but in my experience it's a very, very even match. How can someone say that Raiden doesn't respect SZ zoning game? I consider Raiden to be the only character in this game that you must respect, no matter what character you're playing. Since you can't really zone him or rushdown his ass. Most of the time a Raiden player will impose his game, but that's not really easy against a top SZ player. Mostly because of the Ice Clone Raiden can't rushdown SZ as easily. I believe (not sure) Sub-Zero's 2,2 is faster than any of Raiden's normals which is a great advantage. Other than that I do agree with most said by A F0xy Grandpa. Always finish off your combos with a Slide (and that goes not only against Raiden, imo that time when SZ players didn't finish off their combos with Slide is in the past).
can u explain?Maybe I haven't faced a Raiden of the caliber of B wizz or PerfectLegend, but in my experience it's a very, very even match. How can someone say that Raiden doesn't respect SZ zoning game? I consider Raiden to be the only character in this game that you must respect, no matter what character you're playing. Since you can't really zone him or rushdown his ass. Most of the time a Raiden player will impose his game, but that's not really easy against a top SZ player. Mostly because of the Ice Clone Raiden can't rushdown SZ as easily. I believe (not sure) Sub-Zero's 2,2 is faster than any of Raiden's normals which is a great advantage. Other than that I do agree with most said by A F0xy Grandpa. Always finish off your combos with a Slide (and that goes not only against Raiden, imo that time when SZ players didn't finish off their combos with Slide is in the past).
Raiden recovers very quickly from VC blast. You can't really use the slide to stop him doing it. Raiden can afford to be a bit obnoxious about it because one blocked slide is so much worse for you than a couple of well-timed slides is for him. If I read a teleport, I just hit him with 22, freeze. The trouble is, Raiden shouldn't teleport like that, he should be teleporting on reaction to stuff. If you play against somebody's who's very fast with Raiden, (Foxy is really fast with all his characters), you will see why this matchup is so difficult for Sub-Zero.I think this is a slight advantage to raiden BECAUSE at the beginning of the match he is at an advantage.
f0xy is right. Sub Zero's game is built around the wall. You mean to tell me Raiden wants to sit in the corner? No. He will eventually try to teleport out. I would suggest not ending wall combo's in slide... to place the clone back far enough that a teleport lands in it. You can easily then dash up and 2,2 for free really. Raiden is more predictable in the corner, that is a fact.
Sal I think cloning and pushing to the corner is the key. Not hiding behind or in front... but actively cloning and attacking. 2,2 will beat b3 if done properly. Its not like you play like a robot or anything. Random slides will keep Raiden from doing things like VB whenever he wants. If you read a teleport, dash into it Raiden. That will effectively put you out of range of everything but b3,1,2 but you clone will come out.
You sort of have to play a Raiden style... making him make the first move and counter punching him with certain tactics. I'm also pretty sure a well timed d4 will poke out b3 at certain ranges. Not sure on that and will test more.
It's a well know fact that in the past most SZ players didn't liked to Slide at the corner for 2 reasons:can u explain?
So you are suggesting that ending combos with slide will give me enough time to set up comfortably clone?It's a well know fact that in the past most SZ players didn't liked to Slide at the corner for 2 reasons:
1) Because Tom Brady made it cool;
2) Because it would leave more time to set up Ice Clone.
Now days with SZ damage taken away (AKA the removal of Ice Puddle reset), I always finish off my combos with Slide. Always. Midscreen, corner, doesn't really matter. Plus it's not really possible to tech out when it's a Slide knocking you down, which gives me space to crossup, what is always great against some characters.