Micahl Dickens
OkiDoki-NrdShmN
So, I've been labbing a lot of I:GAU in preparation for InJ2, and I found this tech that works for any or at least most characters who have an f3 that collides with the ground (or gets pretty close). Basically, because doing a second f3 or f3 after b3 in the same combo causes HKD, with what's maybe a one frame link, you can get the benefits of the HKD as well as a standing reset. To test this, I even set the bot to roll on wakeup (which you can see Bane do at the end of the combo); the HKD traps them and you also get what seems to be at least a 2 frame advantage against normals and, at least with Batman, -3 against wakeups. At first I thought it must be because Lex's hitbox is so big, but the timing actually seems to be slightly looser against Bat Girl and I was able to connect it correctly more consistently on her hit box. To be sure it should work on most if not all characters, I also confirmed it against MMH as he is flying.
UPDATE:
Props to @ETC Mcfly for discovering this back in 2014!!
After some more testing, I'm thinking that, at least with Batman, it leaves you at a disadvantage of -3 against wakeup attacks, so a perfectly timed d1 will trade with a 10 frame startup (tested against GL Lantern's Might), and a throw will beat/trade 9-10 frame startups. That being said, most specials with a fast enough startup (parries and supers excluded) are mega punishable on block or hit as a highs, and with the free mixup of simply timing it for the actual HKD instead of the standing reset is enough to make the tech worthwhile imo.
So far I've tested it confirmed and working for both Green Arrow and Aquaman, and I couldn't get it to work with Flash or Green Lantern, seemingly because both of their f3s don't get quite low enough to collide with the enemy late enough. Additionally, I generally ended up further away with Aquaman due to the length of the hitbox and the lack of movement putting me more in neutral than an advantage. Though, because Aquaman, there are moves that can reach the opponent in neutral at that distance anyway.
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