Tom Brady
Noob
I wrote for Aquaman, Green Lantern, Joker, Shazam, Sinestro, Solomon Grundy, Superman, and Wonder Woman.
There are a few corrections that I am making here because I either missed something or found a better option after the guide was written.
Aquaman:
1. When doing combos with his back to the wall, end the combo with 223. This way you don't lose any damage and still get the untechable knockdown. So, for example.. with your back to wall you would do B+12~DB2, B+12~MB DB2, 22~DB1, 223 for 40%.
2. His F+13 string is adv on block. In the corner you can use this string and the opponent must block a D+1~DB1 0r D+1~DF1. F+13 ends with an overhead launcher that can be interrupted in between with a parry or armor. You can use F+1~DB1 as a low option mix up and this cannot be interrupted. However, F+13 and F+1~DB1 can be fuzzy guarded every time once your opponent gets used to it. When this happens use F+13 and F+1, then B+12 and this beats the fuzzy guard.
3. Trident Rush and Meter Burn Trident Rush are punished by attacks at least 8 frames or faster.
Green Lantern:
1. B+13 cannot be interrupted by a D+1 or uppercut anymore. It can only be interrupted by a super move.
Sinestro:
1. Didn't include one of his BnBs. B+13, B+3, jumping 3, B+213 - 31%
Solomon Grundy:
1. after MB walking corpse hits with Grundy's back to the wall, follow up with 11~pain chain.
2. 11 is a good string to use in close but its very hard to hit confirm into a special cancel.
Superman:
1. Breath is +1 on block (frame data changed from build to build). You can F+23~breath, F+23~breath and the opponent has to parry, use armor, back dash(some have to double back dash), or D+1 to escape. All of these options can be baited.
Wonder Woman:
1. Better BnB off of 33, B+113, and uppercut...
*33, 23, B+3, jumping 3, B+113~DF1
*B+113, 23, B+3, jumping 3, B+113~DF1
*D+2, 23, B+3, jumping 3, B+113~DF1
2. MB tiara in lasso stance and MB shied toss in shield stance grant a guaranteed combo.
3. Wonder Woman can cancel normal attacks and strings into a stance transition, then cancel into a special move, and in most cases this cannot be interrupted.
There are a few corrections that I am making here because I either missed something or found a better option after the guide was written.
Aquaman:
1. When doing combos with his back to the wall, end the combo with 223. This way you don't lose any damage and still get the untechable knockdown. So, for example.. with your back to wall you would do B+12~DB2, B+12~MB DB2, 22~DB1, 223 for 40%.
2. His F+13 string is adv on block. In the corner you can use this string and the opponent must block a D+1~DB1 0r D+1~DF1. F+13 ends with an overhead launcher that can be interrupted in between with a parry or armor. You can use F+1~DB1 as a low option mix up and this cannot be interrupted. However, F+13 and F+1~DB1 can be fuzzy guarded every time once your opponent gets used to it. When this happens use F+13 and F+1, then B+12 and this beats the fuzzy guard.
3. Trident Rush and Meter Burn Trident Rush are punished by attacks at least 8 frames or faster.
Green Lantern:
1. B+13 cannot be interrupted by a D+1 or uppercut anymore. It can only be interrupted by a super move.
Sinestro:
1. Didn't include one of his BnBs. B+13, B+3, jumping 3, B+213 - 31%
Solomon Grundy:
1. after MB walking corpse hits with Grundy's back to the wall, follow up with 11~pain chain.
2. 11 is a good string to use in close but its very hard to hit confirm into a special cancel.
Superman:
1. Breath is +1 on block (frame data changed from build to build). You can F+23~breath, F+23~breath and the opponent has to parry, use armor, back dash(some have to double back dash), or D+1 to escape. All of these options can be baited.
Wonder Woman:
1. Better BnB off of 33, B+113, and uppercut...
*33, 23, B+3, jumping 3, B+113~DF1
*B+113, 23, B+3, jumping 3, B+113~DF1
*D+2, 23, B+3, jumping 3, B+113~DF1
2. MB tiara in lasso stance and MB shied toss in shield stance grant a guaranteed combo.
3. Wonder Woman can cancel normal attacks and strings into a stance transition, then cancel into a special move, and in most cases this cannot be interrupted.