I haven't kept careful track, but I feel like some variation of "Injustice 2 is so boring" is the most common complaint I hear and the most common reason given for quitting the game.
I have to admit, I don't understand why folks find the game to be so dreadfully boring. So I'm super curious. For folks who agree that Inj2 is a boring game, what other current gen fighting game(s) do you think hit the right marks for lasting interest? And why--what is it that makes them more interesting to play?
Quick disclaimer: I do like the game. I think it's NRS's best to date. But yes, I do think it is as at least comparatively boring to other fighters.
I mostly play Tekken these days, though I have spent quite a bit of time on SFV. I intend to spend at least a few months on SC6 depending on how things turn out.
As to why I think the IJ2 is boring, it really comes down to two reasons. One point I've already mentioned is execution. Combos in IJ2 feel like assembling IKEA furniture. Low difficulty is a part of this, but the homogeneous nature of IJ2 combos has a lot to do with it too. This is something personal to me, so I don't want to dwell too much on it, but it unquestionably affected my experience with the game. That said, if you look at MKX, which I've gone on record saying is all sorts of awful, execution happens to be one of the few things that game did right. The difficulty wasn't terribly high, but it was high enough where you couldn't do optimal combos for free, and that made full-punishes feel meaningful.
The second reason I don't particularly enjoy IJ2's neutral is because the midrange feels very restrictive. Most buttons average between 8-15 frames or more, so you pretty much have to fully commit to any option at jump distance. This just ain't true with Tekken or SFV. You have viable pokes at sweep in Tekken along with plus frame options outside of sweep. SFV gives a ton of characters plus frames on their standing strong, not to mention there are 3-frame lights you can use up close to mix with your confirm strings. This shit just doesn't exist in IJ2.
... and that's fine. It's a different game. Some people like the more volatile nature of NRS fighters. I'm also not saying the above is true of every character in Injustice (Beetle breaks the mold in many ways when it comes to midrange). As far as I'm concerned, MK9 had the most enjoyable sophisticated midrange of any of NRS game, but because of bugs, balance problems, and input issues, the game couldn't have long-term viability.