rev0lver
Come On Die Young
So I've been having this problem recently which I used to think was just my execution, but after taking it to practice mode I realized it's probably something more and I'm wondering if others have seen the same issue.
When doing burst cancels into 33~bf2, I've noticed they sometimes juggle too far for me to run and keep comboing. Sometimes I'm still able to regardless on male characters, so it's especially a problem with females, but I can visually see that they're sometimes being launched further away. I've tested to see if I can get a timing on the cancel where it will always work properly, but it seems either random or so tight that it wouldn't reasonably be done consistently. No matter whether I cancel early or late, take the shortest or longest run possible to convert, the results seem random. It also seems to happen more often when cancelling off b33, but I can't be sure about that.
What's strange is that I can never get this to happen off 33~bf2 by itself. At any range, 33~bf2 juggles consistently, and I can convert 10/10 times. This makes me think that maybe it's possible the cancel into bf2 is taking the properties of a cancel from the original starter instead of the 33? I thought it might have to do with how the opponent moves back on strings like b33, making 33 connect on a moving/warped hitbox or something, but then it still sometimes works anyway? I don't know what's going on
@colt could you maybe take a look at this? I know you guys have already worked hard on fixing the FA stuff, but if this doesn't get fixed it could really hinder HT being developed for tournament play
When doing burst cancels into 33~bf2, I've noticed they sometimes juggle too far for me to run and keep comboing. Sometimes I'm still able to regardless on male characters, so it's especially a problem with females, but I can visually see that they're sometimes being launched further away. I've tested to see if I can get a timing on the cancel where it will always work properly, but it seems either random or so tight that it wouldn't reasonably be done consistently. No matter whether I cancel early or late, take the shortest or longest run possible to convert, the results seem random. It also seems to happen more often when cancelling off b33, but I can't be sure about that.
What's strange is that I can never get this to happen off 33~bf2 by itself. At any range, 33~bf2 juggles consistently, and I can convert 10/10 times. This makes me think that maybe it's possible the cancel into bf2 is taking the properties of a cancel from the original starter instead of the 33? I thought it might have to do with how the opponent moves back on strings like b33, making 33 connect on a moving/warped hitbox or something, but then it still sometimes works anyway? I don't know what's going on
@colt could you maybe take a look at this? I know you guys have already worked hard on fixing the FA stuff, but if this doesn't get fixed it could really hinder HT being developed for tournament play