THTB
Arez | Booya | Riu48 - Rest Easy, Friends
Thanks to a tweet from @Dizzy, there's new info regarding blocking things in Injustice 2.
In regards to punishing within 1-frame windows, NRS has added a buffer window during the last 2 frames of blockstun. This means that, as long as you input your punish normal either on or just before the punishment window, you will get the punish. This also means that you are more likely to get your proper interrupts on safe options but have holes where you can interrupt their next option.
This brings me to the next point, which was revealed in a follow-up tweet. Frame data in the move list uses ONLT the startup frames. A common thing within the FGC as a whole is that the first active frame is included in startup when frame data is compiled. This is purely the startup frames. This means when calculating which normals punish what, add 1 frame to the frame data listed. If that number is equal to or lower than the disadvantage number, then you have your punish. Specials when input as a reversal will remove 1 frame of blockstun. So in the case of specials, simply use the number listed and you have your punishment numbers.
In regards to punishing within 1-frame windows, NRS has added a buffer window during the last 2 frames of blockstun. This means that, as long as you input your punish normal either on or just before the punishment window, you will get the punish. This also means that you are more likely to get your proper interrupts on safe options but have holes where you can interrupt their next option.
This brings me to the next point, which was revealed in a follow-up tweet. Frame data in the move list uses ONLT the startup frames. A common thing within the FGC as a whole is that the first active frame is included in startup when frame data is compiled. This is purely the startup frames. This means when calculating which normals punish what, add 1 frame to the frame data listed. If that number is equal to or lower than the disadvantage number, then you have your punish. Specials when input as a reversal will remove 1 frame of blockstun. So in the case of specials, simply use the number listed and you have your punishment numbers.