He has some good tools, but I personally believe he suffers from MKX zoner syndrome. If he had some frame data adjustments he'd be viable with his current tool set, But as of now, I personally feel that his zoning is ineffective and too unsafe. All the right moves but the wrong numbers. No zoner should be 100% safe but being punished from nearly full screen for one blocked keepaway move is absurd. Remember in this game you can run and one blocked special is alot of space you lose.He needs to use these keep away specials, he doesn;t exactly have dhalsim limbs and he can get pressured easy with his poor normals speeds, unless he burns meter to armor through.
Right now in MKX judging from what little I've played it seems to me that with the run mechanic and the way the game works (breaking. meter management, fight mechanics, movement etc) , characters with unreactable highs and lows or "vortexes" will excel over the rest and the "zoners" and unsafe types will struggle the most. The thing about this game that I've began to notice is that alot of characters can't really be played to your style. It seems to me that alot of characters have to be played in a specific way to their specific gimmick/archetype.
It almost seems to me like Kenshi ermac shinnok etc don't really belong in this game.