Durango
Enhancer
Whether it's mid-screen to avoid your F33 or to counter-punish you after using Cold Blooded (F421+3) in the corner, jumps seem to be the primary reason to beat out a Sub-Zero. I've already had a player jump around and jump-punch me and beat out my EX Ice Bomb and outprioritize my D2 uppercut. When I do Cold Blooded in the corner, I'm prone to using D2 (which they block) or JI2 to stop their jump and combo (which they simply stand there and I whiff the punch, so they get me in the corner).
D2 is punishable on block. Jump-punches can be beaten out or simply avoided by standing. I feel we're really limited on options to beat out players who jump on reaction to Cold Blooded and hoping we can find more ways to prepare.
D2 is punishable on block. Jump-punches can be beaten out or simply avoided by standing. I feel we're really limited on options to beat out players who jump on reaction to Cold Blooded and hoping we can find more ways to prepare.