Ultraviolence
Noob
in injustice 2, for instance, i've been practicing mostly BnBs and punishes on some characters attacks but what else should i be looking out and actively practicing for?
yeah, should the usual d2 uppercut suffice for most circumstances in nrs games? or should i try and learn other ways of anti-air? thanks for the reply in either case.Do not forget your anti-airs. Do not know what else to tell you, i have fighting games a bit abandoned.
yeah, thanks for letting me know about that. i was wondering if there were any common or popular drills people ran on the a.i. for quick practice routines but i guess even if that was a thing im probably better served just running online matches and noting down issues i have punishing/defending/whiffing against etc. and lab them accordingly. thanks for the response!If you find yourself constantly falling for something, or you notice something your opponent is doing constantly that you’re unsure of how to handle, recreate it. There’s an option to record the AI to do a sequence of buttons, a combo, or to move around. After the recording, the AI will loop the sequence you’ve inputted for them until you change it. By doing this, you can figure out all the escapes or counters for various situations that your opponent may be putting you into.
no, you didn't talk too much, you actually gave me valuable advice on figuring out who to main, actually. how much of an importance should a tier-list fit into this decision, by the way? i want to try out captain cold (im not going to lie, his mr freeze costume is a big reason why lol) as he hits a lot of the marks of what i want but im daunted by most of the posts on here that ive lurked and the general internet that says he sucks. should i just learn someone else for now and maybe go back to him later? again, thanks for the help, though, i know what to do when learning a new character now.you need to know the strengths and weakness of the character you pick, so you will going to need to make a full acessment of things around the character can do to a certain extent like stats, the character needs to have an aceptance level of things you're looking for to be able to meet standards you can work with, example:
a) Character walkspeed (is it fast enough?)
b) Good Buttons (This implies good normals, good range on them, good punishment)
c) Good tools (Great special moves, is it safe? unsafe? why?)
d) Damage output (Dish out practical damage, no need to jump in as a combo starter)
e) Execution (On contrary of what people believe, execution its usually attached to how hard is to put character stuff out there rathern having it attached to combos most of the time)
And then you make a full balance from a) to e) and ask yourself if you can bring all that to fruition on a match, the dificult of the whole package on a match usually dictates how lab or not lab heavy its one character.
If the meta rewards you with good options for labbing, characters like those usually take time to master but are usually good, but if its all potato mode, there might be some other character who does all the same things or even better with far easier brain power.
I hope i didn't talked too much nonsense, i kinda got carried away.
Well, luckily for you IJ2 tier list isn't too ridiculous when it comes to bad characters. Also Captain Cold got buffed recently so he's not as terrible as everyone makes him out to be imo, they're probably just old posts.no, you didn't talk too much, you actually gave me valuable advice on figuring out who to main, actually. how much of an importance should a tier-list fit into this decision, by the way? i want to try out captain cold (im not going to lie, his mr freeze costume is a big reason why lol) as he hits a lot of the marks of what i want but im daunted by most of the posts on here that ive lurked and the general internet that says he sucks. should i just learn someone else for now and maybe go back to him later? again, thanks for the help, though, i know what to do when learning a new character now.
And for one last post, it depends on your character and who you are trying to anti-air. If you pick Cold he has a really good D2 but if you pick someone like Deadshot he has a really average D2. Deadshot's best anti-air option is to do a J1 since it's a 5 frame jump with a ridiculous hitbox but it's probably not as good as having a D2 like Cold's. Some characters just don't have any really good anti-air options and are kinda stuck with being below average.yeah, should the usual d2 uppercut suffice for most circumstances in nrs games? or should i try and learn other ways of anti-air? thanks for the reply in either case.
If you play a crap tier character against a high tier character, your game will be constantly improving as the tier whore continues to stagnate.in injustice 2, for instance, i've been practicing mostly BnBs and punishes on some characters attacks but what else should i be looking out and actively practicing for?
My advice is pick whoever its going to provide you fun, other than that i can't really say much.no, you didn't talk too much, you actually gave me valuable advice on figuring out who to main, actually. how much of an importance should a tier-list fit into this decision, by the way? i want to try out captain cold (im not going to lie, his mr freeze costume is a big reason why lol) as he hits a lot of the marks of what i want but im daunted by most of the posts on here that ive lurked and the general internet that says he sucks. should i just learn someone else for now and maybe go back to him later? again, thanks for the help, though, i know what to do when learning a new character now.