Invincible Salads
Seeker of knowledge
i always thought sungod was better than blood god, what does blood god have besides damage?
That's a good idea. Have it increasingly better at each level of sun you get.Make the sun ray more powerful in this variation
...because you suggested buffing the hit advantage of the low sword for War God.I proposed these same changes to Sun God back in November and people blew me up for it. Why did nobody agree with me then
https://testyourmight.com/threads/kotal-kahn-changes-for-the-future.57012/
Welcome to NRS games lolLow sword knockdown is still bad, Kotal is basically at neutral after landing a hard knockdown. I just wanted him to be slightly plus.
Moves that are minus on hit in any fighting game is dumb imo. Why are you being put at disadvantage for successfully opening up your opponent?
Because opening people up with WG is incredibly difficult..Low sword knockdown is still bad, Kotal is basically at neutral after landing a hard knockdown. I just wanted him to be slightly plus.
Moves that are minus on hit in any fighting game is dumb imo. Why are you being put at disadvantage for successfully opening up your opponent?
Those 9% mix ups. People can never guess right.Because opening people up with WG is incredibly difficult..
I proposed these same changes to Sun God back in November and people blew me up for it. Why did nobody agree with me then
https://testyourmight.com/threads/kotal-kahn-changes-for-the-future.57012/
Yeah it seemed like that thread mostly agreed about sun god changes but disagreed with the other stuff....because you suggested buffing the hit advantage of the low sword for War God.
lol more punishable than low sword or OH sword on BLOCK?Those 9% mix ups. People can never guess right.
The worst thing about War God is B12 xx low sword. If you hit them with the B12, you're punishable. That life.
>fairThe only thing Sun God needs is fixing the stupid whiffing issues on F/T, but that's not exclusive to Sun God.
Other than that I think he's perfect the way he is. The recovery on whiff sucks but I feel it's fair for a throw that does 19% meterless at full level and it's a tick from one of the best mids in the game.
It depends. The swords are probably more punishable, but the whiffed low sword after B12 connects doesn't have any blockstun.lol more punishable than low sword or OH sword on BLOCK?
Why does Sun God do worse than War God vs zoning?No point in discussing potential War God changes in a Sun God thread. I agree he is still very good in his current form.
I do believe Sun God is the worst of the 3 variations and has the worst time vs zoning. Something to either help his pressure once he gets in or better anti-zoning options with sunlight seems to be fair.
Blood God basically gets more than one bar of health because of his Obsidian Totem. He also builds meter rather well thanks to it giving him meter when he's blocking.i always thought sungod was better than blood god, what does blood god have besides damage?
Exactly this. Blood God has amazing turtling capabilities. It's one of the main reasons I decided to pick up the variation.With the combination of dmg reduction and meter build from Obsidian Blood God is better equipped to do his tanky counter zoning/turtling then Sun God. When played right he can force some characters to abandon their zoning options to come in.
Agendas...Yeah it seemed like that thread mostly agreed about sun god changes but disagreed with the other stuff.
I just think he needs to have a few fixes. For instance the 22 hitting off b122 and the command grab not comboing. Grab immunities shouldn't be a thing as well. I think the only buff I would care about is changing which why he throws you off the command grab. At least the ex oneOk! So I've been thinking about this and here is what I have to say about Sun God and what he might need. This is something that I don't hear about but, what if we just give him more tick throws? Hear me out, Sun God doesn't get much of the other stuff that grapplers get, like how Jason has B3 mixups which are very strong for the character. But one thing he does have, is a decent number of tick throws, he really is a tick throw god. However, there are is one normal that doesn't have a tick throw that I think would help the character out to a good degree. F1, F1 would make it so he has a sort of Jason B3 mixup situation. Either you go for the tick throw, you go for the safe option in F12 or you go for the 'if they jump or don't block they get full combo'd' option, that being F1B2. Just something I thought of while I've been making the guide for him, curious as to what you all think. This might not save him single handedly but it would be fairly helpful I feel.