On-topic with thread title:
I've been maining the Joker since day 1 and I love using him but I'm getting decimated online and it all boils down to... goddamn thumb fatigue! Well, not exactly just thumb fatigue, but just "execution" fatigue. Match-ups with strong zoners are quite a struggle with our character of choice and it is just exhausting playing the dance-of-spam over and over again. (Ironically, the most hard-core zoning I've ever received was from another Joker, heh. That was eye-opening for me as it truly illustrates his limited mobility).
He's not a bad character at all: he has the best d1 in the entire roster, and he also has the best j3 and the third or second best j1; his BNB combo is pretty easy to do consistently and does 42-45% guaranteed as well as almost fully moving the oppenent into the corner.
Anyway, I tried practicing the teeth loops and I just can't do it. I do j2 into the standard 32xxMBRLG then b3->d2xxFarTeeth->j2 and that's where I ALWAYS whiff the j2 and the setup is broken. I honestly cannot figure this out. I can do d2xxFarTeeth in my sleep with my eyes closed and my hands tied behind my back: that part isn't the problem.
Online matches: I've noticed my bad habits from using Ryu are killing me online. You see, in SF4 you ALWAYS have to hold down down-back, you can't just block by holding down; anyway I rely a lot on Ryu's crouching LP, which fortunately I can also do with the Joker! His d1 is basically as good as Ryu's LP and that's awesome, but unlike SF or Ryu, the joker's frame data is atrocious. I can't think of anything reliable to do after stuffing an opponent with d1 in a close quarters position or neutral position. I go d1, maybe d1 again out of bad habit/mashing, then my brain goes blank and I do something stupid like trying a crossup because I suddenly remember I don't have a shoryuken I can cancel that d1 into...
What do you guys do to pull off the teeth loop? I've probably watched that video tutorial posted a few days ago, the one that has the really informative text and is done against a practice room Batman like a million times but I can't pull it off. It seems like I'm missing something crucial, like when people discovered the best way to do d2xxFarTeeth is by doing it down-forward 2; some detail like that.
PS: Superman's air laser is ridiculous. Another SF4 bad habit killing me: i.e. I'm conditioned to jump projectiles. That's how it's done in SF4; not so here. Every time I try the dance-of-spam by jumping instead of climbing the mountain (that's how it feels getting back into neutral space) I get punished hard-core.
I've been maining the Joker since day 1 and I love using him but I'm getting decimated online and it all boils down to... goddamn thumb fatigue! Well, not exactly just thumb fatigue, but just "execution" fatigue. Match-ups with strong zoners are quite a struggle with our character of choice and it is just exhausting playing the dance-of-spam over and over again. (Ironically, the most hard-core zoning I've ever received was from another Joker, heh. That was eye-opening for me as it truly illustrates his limited mobility).
He's not a bad character at all: he has the best d1 in the entire roster, and he also has the best j3 and the third or second best j1; his BNB combo is pretty easy to do consistently and does 42-45% guaranteed as well as almost fully moving the oppenent into the corner.
Anyway, I tried practicing the teeth loops and I just can't do it. I do j2 into the standard 32xxMBRLG then b3->d2xxFarTeeth->j2 and that's where I ALWAYS whiff the j2 and the setup is broken. I honestly cannot figure this out. I can do d2xxFarTeeth in my sleep with my eyes closed and my hands tied behind my back: that part isn't the problem.
Online matches: I've noticed my bad habits from using Ryu are killing me online. You see, in SF4 you ALWAYS have to hold down down-back, you can't just block by holding down; anyway I rely a lot on Ryu's crouching LP, which fortunately I can also do with the Joker! His d1 is basically as good as Ryu's LP and that's awesome, but unlike SF or Ryu, the joker's frame data is atrocious. I can't think of anything reliable to do after stuffing an opponent with d1 in a close quarters position or neutral position. I go d1, maybe d1 again out of bad habit/mashing, then my brain goes blank and I do something stupid like trying a crossup because I suddenly remember I don't have a shoryuken I can cancel that d1 into...
What do you guys do to pull off the teeth loop? I've probably watched that video tutorial posted a few days ago, the one that has the really informative text and is done against a practice room Batman like a million times but I can't pull it off. It seems like I'm missing something crucial, like when people discovered the best way to do d2xxFarTeeth is by doing it down-forward 2; some detail like that.
PS: Superman's air laser is ridiculous. Another SF4 bad habit killing me: i.e. I'm conditioned to jump projectiles. That's how it's done in SF4; not so here. Every time I try the dance-of-spam by jumping instead of climbing the mountain (that's how it feels getting back into neutral space) I get punished hard-core.