you can side switch or not and both use back but back will change depending on which you pick. assuming p1 side when you throw, same side is (left + k) and side switch is (right + k). same side i try to input when the camera starts to shift after the kick, side switch right as the lion hits them up.Also, combos off of her throw, b or f kameo and at wich hit do you input it?
Yeah, I got confused cause I thought that part was easier with F..the lantern kept missing with b+ kameo cause I was miss timing it. Anyway, thanksYou need to hit them with the B+K late-ish, then s4 hits before second kameo punch to pop them up into it. If you dont hit s4 first it will not connect
Thanks again! this has been more helpful than youtube videos, now I just gotta figure out how to time the kameo after armored starter and instant db4 lol , those are tricky tooyou can side switch or not and both use back but back will change depending on which you pick. assuming p1 side when you throw, same side is (left + k) and side switch is (right + k). same side i try to input when the camera starts to shift after the kick, side switch right as the lion hits them up.
The instant air DBF is possible but its so tight i wouldnt bother.Thanks again! this has been more helpful than youtube videos, now I just gotta figure out how to time the kameo after armored starter and instant db4 lol , those are tricky too
armor + k seems pretty tame. i try to press as soon as she stops traveling and her knee starts to come down. if her foot is on the floor you're too late.Thanks again! this has been more helpful than youtube videos, now I just gotta figure out how to time the kameo after armored starter and instant db4 lol , those are tricky too
Thanks for this too, I'm working on the side switch throw right now and I'm clearly pressing kameo 3 times (as you can see in the button log.) But only getting two. Some people say you have to spam, but that's not helping either...only sometimesarmor + k seems pretty tame. i try to press as soon as she stops traveling and her knee starts to come down. if her foot is on the floor you're too late.
for db4, i'm looking for when she gets to the bottom of her crouch. you're trying to get the last hit of it to be jumping at the same time as janet jumps basically so she lands at same time as janet after janet's first hit. just from quick testing i got the kameo call to hit 15 frames and 17 frames after the last hit of db4 so this should be at least a 3 frame window (i think that makes sense? someone help) for the kameo call.
3x kameo hit was tripping me up too before i understood the timing, no spamming necessary. try inputting b+k twice during the throw, (pause), then once more as she's about to connect. feels like you can mash out to get two hits but the third hit is more strict. it's honestly not very intuitive since the menu does a bad job of explaining it but it's not hard once you get it down.Thanks for this too, I'm working on the side switch throw right now and I'm clearly pressing kameo 3 times (as you can see in the button log.) But only getting two. Some people say you have to spam, but that's not helping either...only sometimes
Wow, that actually works, still tricky but getting better at it. I never thought i'd be able to do it 5 times in a row, thank you so much3x kameo hit was tripping me up too before i understood the timing, no spamming necessary. try inputting b+k twice during the throw, (pause), then once more as she's about to connect. feels like you can mash out to get two hits but the third hit is more strict. it's honestly not very intuitive since the menu does a bad job of explaining it but it's not hard once you get it down.
I think the best thing to do is use the visual cue as a marker to practice the timing more than visually looking for it every time.Wow, that actually works, still tricky but getting better at it. I never thought i'd be able to do it 5 times in a row, thank you so much
I'm just confused about the instant db4, how are you able to tell when gets to the bottom of her crouch , I mean the move is kinda fast lol.
that's the rough visual indicator i use but it's honestly kind of a rhythm/timing thing too. the audio cues for the two hits can help get into the rhythm as well. another way to think about it is look for when her back becomes roughly parallel to the ground. what i do is hold forward during the first two hits, then just press k when she gets there. just like anything you get better at it with practice and it should be gettable most of the time if you're on point.I'm just confused about the instant db4, how are you able to tell when gets to the bottom of her crouch , I mean the move is kinda fast lol.
k timing seems the same no matter the spacing. the window should be anytime after her knee stops glowing and she starts to put her foot down but before the foot hits the ground.Thanks I will try that, also for ex bf4 I input f kameo right when the knee hits, cause you said ''when she stops traveling'', i don't know why it seems only possible when there's some distance midscreen, if she does ex bf4 when she's close it doesn't work (midscreen) for me
Didnt even know this was possible.k timing seems the same no matter the spacing. the window should be anytime after her knee stops glowing and she starts to put her foot down but before the foot hits the ground.