Sage Leviathan
I'm platinum mad!
Erron Black Gunslinger Guide (reposted for edits)
Version 1.3 (December 30 2016 7:34pm EST)
Chapter 1 - BnBs (or, What You’ll Read First Anyway):
Chapter 2 - Blockstrings:
Chapter 3 - Notes and Tricks
Chapter 4 - Pros and Cons
Version 1.3 (December 30 2016 7:34pm EST)
Chapter 1 - BnBs (or, What You’ll Read First Anyway):
Midscreen Enders: Tackle, Slide, Caltrops, Sand Grenade (SG)
Meterless Midscreen:
112, 21122~Ender
2112~SOS2, 21122~Ender
f1~SOS2, ...
b32~SOS2, ...
f24, d3~Tackle/Slide
NJP, f2~Glass, 21122~Ender
AAs1, 11, 21122~Ender
Air-to-air, 11, 21122~Ender
1 Bar Midscreen:
2112~EXSG, f2~Glass, 21122~Ender
f13~EXSG, ...
b32~EXSG, ...
12~EXSG, ...
f24~EXMidSG, 21122~Ender
*you can replace f2~Glass with f3~SOS2 for less damage
Meterless Corner:
112, 3~Glass, b33~SOS2, b33~Tackle/Cal
21122~Glass, 3~Glass, b33~SOS2, b33~Tackle = 38% optimal meterless
f24, d1, 11, 21122~Tackle
f24, d1~Glass, b33~SOS2, b33~Tackle
2112~SOS2/Glass, 3~Glass, b33~SOS2, b33~Ender
f13...
b32...
NJP, 4~Glass, b33~SOS2, b33~Ender
Air-to-air, 3~Glass, b33~SOS2, b33~Ender
1 Bar Corner:
2112~EXSG, 4~Glass, b33~SOS2, b33~Ender
f13...
b32...
12...
Caltrops Corner Setups:
2112~Glass/SOS2, 3~Glass, NJP, f24~Cal
f13...
b32...
12...
f24, d1~Glass, NJP, f24~Cal
2112~EXSG, 4~Glass, NJP, f24~Cal
f13...
b32...
12...
Meterless Midscreen:
112, 21122~Ender
2112~SOS2, 21122~Ender
f1~SOS2, ...
b32~SOS2, ...
f24, d3~Tackle/Slide
NJP, f2~Glass, 21122~Ender
AAs1, 11, 21122~Ender
Air-to-air, 11, 21122~Ender
1 Bar Midscreen:
2112~EXSG, f2~Glass, 21122~Ender
f13~EXSG, ...
b32~EXSG, ...
12~EXSG, ...
f24~EXMidSG, 21122~Ender
*you can replace f2~Glass with f3~SOS2 for less damage
Meterless Corner:
112, 3~Glass, b33~SOS2, b33~Tackle/Cal
21122~Glass, 3~Glass, b33~SOS2, b33~Tackle = 38% optimal meterless
f24, d1, 11, 21122~Tackle
f24, d1~Glass, b33~SOS2, b33~Tackle
2112~SOS2/Glass, 3~Glass, b33~SOS2, b33~Ender
f13...
b32...
NJP, 4~Glass, b33~SOS2, b33~Ender
Air-to-air, 3~Glass, b33~SOS2, b33~Ender
1 Bar Corner:
2112~EXSG, 4~Glass, b33~SOS2, b33~Ender
f13...
b32...
12...
Caltrops Corner Setups:
2112~Glass/SOS2, 3~Glass, NJP, f24~Cal
f13...
b32...
12...
f24, d1~Glass, NJP, f24~Cal
2112~EXSG, 4~Glass, NJP, f24~Cal
f13...
b32...
12...
Chapter 2 - Blockstrings:
Doing Nothing:
1, 11
121
b1, b12
f132
f24, f242
21122
b32d1
Linking Something:
f1~SOS2
b32~SOS2
b12~SOS3/4
f13~SOS3/4
21122~SOS3/4
b32~SOS3/4
1~Tackle
11b3~Tackle
21~Tackle
b2~Tackle
d1~Tackle
d3~Tackle
d4~Tackle
12~EXSG
b12~EXSG
f13~EXSG
21122~EXSG
b32~EXSG
Nota Bene:
The final shot of SOS3 is interruptable with armor, or evaded with a backdash.
Opponents cannot armor through any string or normal linked into EXSG except the following: 1, 11, 11b3, f1, f12, f13, b33, 2, 21, 211, 2112. I know, strange list.
1, 11
121
b1, b12
f132
f24, f242
21122
b32d1
Linking Something:
f1~SOS2
b32~SOS2
b12~SOS3/4
f13~SOS3/4
21122~SOS3/4
b32~SOS3/4
1~Tackle
11b3~Tackle
21~Tackle
b2~Tackle
d1~Tackle
d3~Tackle
d4~Tackle
12~EXSG
b12~EXSG
f13~EXSG
21122~EXSG
b32~EXSG
Nota Bene:
The final shot of SOS3 is interruptable with armor, or evaded with a backdash.
Opponents cannot armor through any string or normal linked into EXSG except the following: 1, 11, 11b3, f1, f12, f13, b33, 2, 21, 211, 2112. I know, strange list.
Chapter 3 - Notes and Tricks
-Doing EXTackle after 21122 is so satisfying.
-b12 (Pocket Sand) into EXSG catches people a lot for some reason.
-SOS2 is a great anti-air.
-Hit someone with Coins while they were jumping? Try to convert with d1~Tackle.
-Be careful with tick throws into command grab. They can be ducked or beaten with armor.
-Seriously, abuse SOS3. Just pay attention to who your opponent is and how much meter they’ve got.
-d1/d3/d4~SOS2/3/4 is a legitimate footsie tool.
-People like pushing buttons or mashing armor after EXSG on block. Doing a d4 should shut them up. Better yet, d1~EXTackle can sometimes beat their armor.
-Don’t zone with 32. What inspires people to do this?
-b12 (Pocket Sand) into EXSG catches people a lot for some reason.
-SOS2 is a great anti-air.
-Hit someone with Coins while they were jumping? Try to convert with d1~Tackle.
-Be careful with tick throws into command grab. They can be ducked or beaten with armor.
-Seriously, abuse SOS3. Just pay attention to who your opponent is and how much meter they’ve got.
-d1/d3/d4~SOS2/3/4 is a legitimate footsie tool.
-People like pushing buttons or mashing armor after EXSG on block. Doing a d4 should shut them up. Better yet, d1~EXTackle can sometimes beat their armor.
-Don’t zone with 32. What inspires people to do this?
Chapter 4 - Pros and Cons
Pros:
-builds meter quickly
-most normals are actually useful
-incredibly healthy mix-up game
-above average zoning due to mid-hitting projectile
-amazing oki in the game since most everything ends in a hard knockdown
-catches backdashes easily
-SOS has formidable options against armor
-SOS2 has the range of an Olympic javelin
-great d4
-command grab instills fear and forces respect
-tall hitbox means anti-airs and anti-cross-ups with s1 are easier
Cons:
-low combo starter has very poor range
-the first hit of 21122 can be poked under
-only armored reversals are EXSlide and EXTackle
-ironically has a hard time waking up against some characters
-builds meter quickly
-most normals are actually useful
-incredibly healthy mix-up game
-above average zoning due to mid-hitting projectile
-amazing oki in the game since most everything ends in a hard knockdown
-catches backdashes easily
-SOS has formidable options against armor
-SOS2 has the range of an Olympic javelin
-great d4
-command grab instills fear and forces respect
-tall hitbox means anti-airs and anti-cross-ups with s1 are easier
Cons:
-low combo starter has very poor range
-the first hit of 21122 can be poked under
-only armored reversals are EXSlide and EXTackle
-ironically has a hard time waking up against some characters
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