If you land an arrow you get a free reloadIs the Deadshot matchup really in Arrow's favor?
If he gets fullscream and has the lifelead, I cant even load my arrows...I
Soon as shock arrow hits hold back & tap 3I'm having a hard time getting 223, electric arrow, b3 to connect consistently. Is there any tips or spacing I need to be aware of, or is it a case of just keep practicing?
You can hit confirm into ice arrow equip then do 11d4 to freezeWhat's the best dmg Arrow can get off a d2 with no ice arrow equipped? I think the Darkseid match-up is pretty close but I'm not sure what I should do after d2-ing teleport.
P.S. I don't think the Superman match-up is THAT bad.
If you end with b23 you can load an arrow and then press 4. and depending on what arrow you loaded you could either jump and shoot down, shoot a low arrow, or cancel and go for a grabDoes anyone have any decent oki setups? It seems like you might be able to do some stuff off of bf3 or 111/b23 load Enders.
Eye laser damage means supermen wins every trade unless you let up pressure, but even then GA is only getting 3 fire arrows. Then superman has better footsies, higher damage, and better frame traps.What up green arrow dudes. Im a batman and superman main i kinda struggle against green arrow his zoning is really good im curious to know why you guys think superman beats him 7/3 the match up doesnt feel like superman has that much of an advantage i know superman out footsies him but it seems like arrow wins the zoning war
Eye laser damage means supermen wins every trade unless you let up pressure, but even then GA is only getting 3 fire arrows. Then superman has better footsies, higher damage, and better frame traps.
Eye laser damage means supermen wins every trade unless you let up pressure, but even then GA is only getting 3 fire arrows. Then superman has better footsies, higher damage, and better frame traps.
The safest use is to beat fast advancing moves like banes charge. You can cancel into them after a J3 but it can be risky. It does a lot of damage if you land j3 into mb air sky alert. It's also good for delaying your fall, it's especially useful against moves like aquamans FTD and black adams lighting.Anyone got a practical use for the down arrows??
Depends on the height and range. It's best to use it as an anti-air. I use it when I read a jump (before they jump), then you kan MB it into J1, F2, Hurricane Bow at max range or less.... Or if you hit them at the perfect height and range, you kan actually get a B3. Otherwise, you kan usually at least get a dash into D1, Hurricane Bow.Hey, everyone. Im new here. I love this game and Im trying to get really good at it, maybe even at a competitive level if I can. My mains are Green Arrow, Scarecrow and Firestorm, but I have question about Green Arrow. Ive been working on his combos and trying anything I can to see what can be combo'd into and out of, and I was wondering if there is anything you can do to keep a combo going after a meter burn df2(The Up Haven Blast)? I was able to get a bf3 in after it but that was about it.
Bear with me because I dont know all of the fighting game lingo yet.
Theo didn't really know how to play the match up because he was used to outdamaging Arrow in Injustice 1. I think it's a 4-6 match up. I played Han Rashid offline for a few matches and there were some things he knew how to do well that Theo doesn't. You have to recognize, that Theo is a defensive player, but Superman doesn't win by being that Theo level of defensive in this match up. Superman kan kounterzone and then get in. Also, Han Rashid used to use Arrow in Injustice 1, so he knows what the gameplan is.Aight, Illusions forced THEO to switch off Superman with his Green Arrow. He may have lost the set to Aquaman (which is actually a bad match-up for GA) but he still vindicated my original thought process. GA vs Superman is 5-5 in opinion. MAYBE 4-6 but definitely NOT 3-7. If you feel that way chances are you aren't reading Superman's jumps. GA nullifies Superman's air-dash- air laser game with straight air fire arrows.
I don't think it's good in kombos, but maybe someone else knows something I don't on that... I rarely use it, it's too punishable for me, personally, to use as a mixup. I'd rather have the advantage I get from my jump 3. Maybe if I make a hard read, I would use it, but it would be rare.Thanks. definitely gonna try to land the d1 into hurricane bow. Ive noticed you can kind of delay the second shot on meter burn so they stay in the air longer. Also, is the air Sky Alert(db1 in the air) useful in combos? Ive realized that it can be quite a good overhead mixup if you time it right but thats about it.