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Full list of Shujinko steals with inputs

ChatterBox

Searching for an alt.
Mostly for my own knowledge but I figured folks 'round these parts would want this too. Frame data is on block unless I said otherwise. Let me know if anything is wrong or out of order or whatever. Last updated April 24, 2024.

fk - high and -6 on block
bk - mid and 13 on block

dfk - half of kameo bar
dbk - full kameo bar

Ashrah
dfk - light projectile -3

dfku - dark projectile -19

dfkd - none

dbk - uppercut launcher -11

dbku - none

dbkd - none

Baraka
dfk - projectile -7

dfku - none

dfkd - none

dbk - overhead swipes 0

dbku - none

dbkd - bladenado launcher -21

Ermac
dfk - small push, hold for cancel and better frames on block, full charge is stun, normally -7

dfku - none

dfkd - none

dbk - ex lift air stun -36

dbku - low projectile, stun -19 up close

dbkd - mana shield

General Shao
dfk - axe slam -7

dfku - none

dfkd - none

dbk - axe slam, low launcher +7

dbku - knee uppercut launcher -15

dbkd - none

Geras
dfk - sand storm launcher, control distance with b or f 0 on block

dfku - none

dfkd - explosion +3

dbk - time stop stun -17

dbku - none

dbkd - none

Havik
dfk - torso spin + 4

dfku - none

dfkd - none

dbk - head projectile launcher +28

dbku - torso projectile -12

dbkd - none

Johnny Cage
dfk - shadow kick -7

dfku - none

dfkd - nut punch -23

dbk - uppercut launcher - 18

dbku - none

dbkd - shades toss, quick stun, very plus on block

Kenshi
dfk - sword run, can hold -7

dfku - none

dfkd - force push, hold for better frames -11

dbk - sento summon

dbku - none

dbkd - uppercut launcher -12

Kitana
dfk - square wave, can repeat a few times -12

dfku - none

dfkd - fan toss -7

dbk - fan lift, b or f to choose distance, launcher -18

dbku - none

dbkd - none

Kung Lao
dfk - buzzsaw hat toss -6

dfku - none

dfkd - none

dbk - big spin, hold to move him around -11

dbku - uppercut divekick launcher -25

dbkd - headlock punch, stun, -15

Li Mei
dfk - uppercut kick -7

dfku - none

dfkd - none

dbk - ex projectile launcher -12

dbku - lantern juggle

dbkd - none

Liu Kang
dfk - low fireball -7

dfku - air fireballs, most whiff, so very unsafe

dfkd - none

dbk - blue fireball launcher -17

dbku - dip underground launcher -21

dbkd - none

Mileena
dfk - high sai toss -7

dfku - none

dfkd - low sai toss -24

dbk - roll -33

dbku - none

dbkd - none

NItara
dfk - blood spit -7

dfku - game lists a move with this input but I'm not getting anything, someone help me out?

dfkd - none

dbk - uppercut launcher -6, hit dk after for divedick launcher -19

dbku - blood ring, steals health

dbkd - none

Omni Man
dfk - big clap -8

dfku - none

dfkd - none

dbk - super speed punches launcher -14

dbku - uppercut launcher +2

dbkd - overhead teleport launcher +1

Peacemaker
dfk - gun shot -8

dfku - none

dfkd - none

dbk - explosion launcher -21

dbku - overhead teleport launcher +21

dbkd - human missile -2

Quan Chi
dfk - straight skull -1

dfku - none

dfkd - sky drop -21

dbk - bone cage, stun, sontrolwith b or f for distance, big plus on block

dbku - none

dbkd - none

Raiden
dfk - lightning ball, hold for more projectiles, -12

dfku - none

dfkd - superman fly -6

dbk - teleport low launcher -3

dbku - none

dbkd - none

Rain
dfk - water projectile, hold to cancel or for better frames on block and stun on hit, normally -1

dfku - none

dfkd - none

dbk - water swipe launcher -4

dbku - none

dbkd - portal connection launcher -13

Reiko
dfk - tackle, -14

dfku - none

dfkd - shurikens -8

dbk - high command grab, stun but also adds a ton of gravity scaling

dbku - high parry, stun

dbkd -

Reptile
dfk - acid spit -7

dfku - spit ball -9

dfkd - none

dbk - big ball launcher, use b or f for slower or faster -4

dbku - none

dbkd - elbow dash launcher -18


Scorpion
dfk - kunai spin -9

dfku - teleport +2

dfkd - none

dbk - spear, stun -3

dbku - none

dbkd - hellfire, unblockable

Shang Tsung
dfk - straight fireball, hold for two or three, -9, -9, -8

dfku - none

dfkd - none

dbk - morph into opponents kameo, their inputs are unchanged while kameo is morphed

dbku - ground fireballs far to close, juggles opponent to you +8 close, -12 middle, -32 fullscreen

dbkd - ground fireballs close to far, juggles opponent away -32 close, -12 middle, +8 fullscreen

Sindel
dfk - high hairball -8

dfku - point, slows down opponent kameo regen

dfkd - low fireball -7

dbk - overhead cartwheel launcher -25

dbku - none

dbkd - none

Smoke
dfk - ant-air knife grab, doesn't hit on grounded opponents

dfku - none

dfkd - smoke bomb attack +2

dbk - invisibility, seems safe on block anyone know for sure?

dbku - none

dbkd - none

Sub Zero
dfk - slide, low -28

dfku - mid clone punch -7

dfkd - none

dbk - ice ball, freeze -11

dbku - none

dbkd - ice puddle, freeze -3

Tanya
dfk - projectile -6

dfku - none

dfkd - none

dbk - drill launcher -18

dbku - teleport uppercut launcher -14

dbkd - none