I feel like Pred will always be hard to balance because HQT is perfectly competitive as it is now, while hunter and warrior struggle with mostly losing matchups and little to no winning matchups. If you buff EX scimitar stab so that Hunter can actually wake up, you run the risk of making HQT crazy. I think if any universal changes are made, they need to be something small. Make f1 7 frames, make s2 11 frames, f4 a bit more plus, give him some sort of reliable anti-air etc. Other than that they need to focus on hunter and warrior specifically to make them viable. Give Hunter just some sort of defensive options. As of now this character has 0 wakeup capability, 0 reliable anti airs, 0 fast mids, and a horrible backdash/walkspeed. His medi-kit could be also be looked at to give him more durability. Warrior has some of the same problems being that base Predator is complete ass, but his main weakness is lack of neutral. Predator was obviously designed to be a neutral controlling character and does that decently with plasma shots, smart discs, traps etc but warrior doesn't get that luxury so he has to spend the whole game trying to get in and go for his mediocre mixups. His self destruct could also use a few less recovery frames, but I also like other people's ideas of making it run cancelable (possibly just a few frames less plus than plasma cancels) or allow you to detonate whenever you want. The armor break mindgames would be awesome. NRS, I hope you do the right thing, I'm gonna be disappointed if I don't see anything under pred's name in the patch notes.