You are wrong is saying it would die off. If you understood anything about game theory you would know that the better players would still over come the luck factor. With that being said, if the people showed up in droves to play a game that had some luck involved, the game would grow. Once the game grows, larger events would take place and more money would be in the prize pools. Sponsors would show up and loom for the better players. The best players would still have a long term advantage over everyone else, but on a day to day basis, that would maybe be undetectable.Fighting games are already huge, just look at the release for MKX. The part about them that isn't big is the competitive scene. But making the game more random wouldn't change that, in fact it would mean the competitive scene would die off. No one wants to win or lose to stuff that is truly random, as that takes the skill out of the equation.
Smash does everything you just described but turns off all of it for competitive play, for good reason.
Good luck convincing developers and competitors otherwise.You are wrong is saying it would die off. If you understood anything about game theory you would know that the better players would still over come the luck factor. With that being said, if the people showed up in droves to play a game that had some luck involved, the game would grow. Once the game grows, larger events would take place and more money would be in the prize pools. Sponsors would show up and loom for the better players. The best players would still have a long term advantage over everyone else, but on a day to day basis, that would maybe be undetectable.
Luck would be good for the game. You are wrong.
We really need a dislike button here.In order for fighting games to grow, and have the average joe or joe-ette feel like they have a shot at winning big, the games need more randomness, like poker. I don't think it can get big just as a spectator sport, and it will be interesting to see if it stays as popular as it is after the shift from Usf4 to sf5.
I don't know how someone would make it more random, but that's the only way for it to get really big imo.
Maybe if they added something like random items: power boost item that increases health and certain characters can get to it faster than others but they have lower health; an item that boosts speed; and a mystery item that can cause damage if you use it or lead to another power advantage(Imagine the salt/hype that would come if neither player used the mystery item and it could have won the game. You could even reveal it after a game ended, like when someone folds in poker and would have won). You could also bet meter to acquire the item the fastest, like if I have 3 bars, and you have 2 bars, and we both see a random item appear--if I bet my 3 bars by doing some motion before you do, or before you reach it I get the item but I lose the meter. So, it's a trade off, but one that doesn't require a ton of skill other than reaction time and meter management.
You would have bad beats, where luck would beat skill, but it might be hype and it would let bums feel like they have a shot, which brings in more money.
Anyone agree/disagree? Since it's a competitive site, there will probably be a lot who disagree or who just don't care, but I don't think it's such a bad idea. It's better than making characters that can do stupid powerful attacks(cough El Fuerte) that seem difficult to make sense of(I have figured out Fuerte though), and random but only for one player.
Just a thought I had, wondering why weaker players go to tournaments that they almost have no chance of winning. I know some people go to hang out, but it seems like more people would go if they thought they had a shot.
All of this. So, so much.Fighting games are already huge, just look at the release for MKX. The part about them that isn't big is the competitive scene. But making the game more random wouldn't change that, in fact it would mean the competitive scene would die off. No one wants to win or lose to stuff that is truly random, as that takes the skill out of the equation.
Smash does everything you just described but turns off all of it for competitive play, for good reason.
I long for the day when a male MK character is given a kissing fatality.fighting games need more sexy men in less clothing
I'm planning on creating my male-oriented answer to 'Skullgirls' soon. I hope to call it 'Bulge Boys'
In order for fighting games to grow, and have the average joe or joe-ette feel like they have a shot at winning big, the games need more randomness, like poker. I don't think it can get big just as a spectator sport, and it will be interesting to see if it stays as popular as it is after the shift from Usf4 to sf5.
I don't know how someone would make it more random, but that's the only way for it to get really big imo.
Maybe if they added something like random items: power boost item that increases health and certain characters can get to it faster than others but they have lower health; an item that boosts speed; and a mystery item that can cause damage if you use it or lead to another power advantage(Imagine the salt/hype that would come if neither player used the mystery item and it could have won the game. You could even reveal it after a game ended, like when someone folds in poker and would have won). You could also bet meter to acquire the item the fastest, like if I have 3 bars, and you have 2 bars, and we both see a random item appear--if I bet my 3 bars by doing some motion before you do, or before you reach it I get the item but I lose the meter. So, it's a trade off, but one that doesn't require a ton of skill other than reaction time and meter management.
You would have bad beats, where luck would beat skill, but it might be hype and it would let bums feel like they have a shot, which brings in more money.
Anyone agree/disagree? Since it's a competitive site, there will probably be a lot who disagree or who just don't care, but I don't think it's such a bad idea. It's better than making characters that can do stupid powerful attacks(cough El Fuerte) that seem difficult to make sense of(I have figured out Fuerte though), and random but only for one player.
Just a thought I had, wondering why weaker players go to tournaments that they almost have no chance of winning. I know some people go to hang out, but it seems like more people would go if they thought they had a shot.
There is already a degree of luck. Input errors, 50/50s, making a read. Are you gonna make boxing a better sport by adding banana peels to the floor?
I would watch this.There is already a degree of luck. Input errors, 50/50s, making a read. Are you gonna make boxing a better sport by adding banana peels to the floor?
Lol you should play Mount Your Friends.fighting games need more sexy men in less clothing
I'm planning on creating my male-oriented answer to 'Skullgirls' soon. I hope to call it 'Bulge Boys'