Hey guys. As you should know ex uprocket gives you a lot of frame advantage, enough to go for both overhead and low options or just more pressure. However, ex uprocket whiffs against some characters after f12. I got tired of guessing whether or not my ex uprocket is gonna hit crouch blocking opponent after my string and did some testing.
I tested with all characters whether the string jails to ex uprocket even if the opponent is crouch blocking the whole string. The results should be pretty accurate, as I did multiple repetitions with the string against every character both midscreen and in corner, but feel free to point out any mistakes as there is always a chance that I got lucky or unlucky multiple times in a row.
Also, I tested all of her most used strings to see if Ex uprocket hits on crouch blocking opponent after these strings but as @PanicMode pointed out, the only strings into ex uprocket that are true blockstrings are f12 and b2 (and I think 21 but that string isn't really useful here). Your opponent can on reaction neutral duck the ex uprocket, poke you or armor if you use EX uprocket after any other string than b1 or f12 but if they stay crouch blocking the ex uprocket will hit and give you the advantage. Therefore, these should not be used against experienced opponents as they will punish you, but might still be useful information against opponents who don't know the matchup.
Here are the results, 100% means the string jails into ex uprocket always, 50% means the ex uprocket might whiff depending on breathing hitbox and 0% means it always whiffs. First i'll list the characters that don't consistently get jailed by f12 ex uprocket, which will be followed by the other (not true blockstrings) strings into ex uprocket functionality. All characters, that are not on the first list get consistently jailed by f12 ex uprocket both midscreen and in corner. Here goes:
Characters that don't consistently get jailed by F12 EX Uprocket
Scorpion: 50% Mid and Corner
Dvorah: 50% Mid and Corner
Sub Zero: 100% Mid, 50% Corner
Reptile: 100% Mid, 0% corner
Conclusion: Scorpion, Sub Zero, Dvorah and Reptile can make your ex uprocket whiff after f12. For Scorpion and Dvorah the result, jail or whiff, is completely random everywhere on the screen while Sub Zero and Reptile can be consistently jailed midscreen but not in corner. Sub Zero can be randomly jailed in the corner but Ex uprocket will always whiff against Reptile.
Sorry for not double checking my results, and thus posting false information before, guess s**t happens when one labs stuff at 5 am.
I tested with all characters whether the string jails to ex uprocket even if the opponent is crouch blocking the whole string. The results should be pretty accurate, as I did multiple repetitions with the string against every character both midscreen and in corner, but feel free to point out any mistakes as there is always a chance that I got lucky or unlucky multiple times in a row.
Also, I tested all of her most used strings to see if Ex uprocket hits on crouch blocking opponent after these strings but as @PanicMode pointed out, the only strings into ex uprocket that are true blockstrings are f12 and b2 (and I think 21 but that string isn't really useful here). Your opponent can on reaction neutral duck the ex uprocket, poke you or armor if you use EX uprocket after any other string than b1 or f12 but if they stay crouch blocking the ex uprocket will hit and give you the advantage. Therefore, these should not be used against experienced opponents as they will punish you, but might still be useful information against opponents who don't know the matchup.
Here are the results, 100% means the string jails into ex uprocket always, 50% means the ex uprocket might whiff depending on breathing hitbox and 0% means it always whiffs. First i'll list the characters that don't consistently get jailed by f12 ex uprocket, which will be followed by the other (not true blockstrings) strings into ex uprocket functionality. All characters, that are not on the first list get consistently jailed by f12 ex uprocket both midscreen and in corner. Here goes:
Characters that don't consistently get jailed by F12 EX Uprocket
Scorpion: 50% Mid and Corner
Dvorah: 50% Mid and Corner
Sub Zero: 100% Mid, 50% Corner
Reptile: 100% Mid, 0% corner
Other strings that I tested are b14, b33, 1212 (and 12 and 121 if 1212 fails the test).
100% means exuprocket hits if they keep blocking, 50% means it might hit or not if they keep blocking and 0% means it won't hit even if they stay crouch blocking.
Cassie
12 100%
1212 100% mid, 0% corner
b33 100% mid, 0% corner
b14 50% mid, 0% corner
121 100% mid, 50% corner
Scorpion
12 100%
1212 0%
121 0%
b14 0%
b33 0%
Mileena
b14 50% mid, 0% corner
1212 0%
121 0%
b33 0%
12 100%
Dvorah
12 50%
121 0%
1212 0%
b33 0%
b14 0%
Jacqui
b14 50%
b33 0%
12 100%
1212 0%
Tanya
s4 100% mid, 50% corner
1212 100% mid, 0% corner
121 100%
b33 100% mid, 50% corner
b14 100% mid, 50% corner
sub zero
b33 0%
b14 50% mid, 0% corner
12 50%
121 0%
1212 0%
Kitana
b14 50% mid, 50% corner
1212 100%
b33 100%
Sonya
121 50% mid screen, 0% corner
1212 0%
12 100%
b14 0%
b33 50% mid, 0% corner
Shinnok
12 100%
121 100% mid, 0% corner
1212 100% mid, 0% corner
b33 100% mid, 0% corner
b14 100% mid, 0% corner
Kung lao
12 100%
121 50%
b33 100% mid, 50% corner
1212 50%
b14 50%
Jax
b14 100% mid, 0% corner
1212 100% mid, 0% corner
121 100%
b33 100% mid, 0% corner
Jason
100% all
Kenshi
1212 100%
121 100%
12 100%
b14 100% mid, 0% corner
b33 100%
Takeda
100% all
Kung jin
b14 50%
1212 100% mid, 50% corner
121 100%
b33 100% mid, 50% corner
Predator
1212 100%
b33 100%
b14 100% mid, 50% corner
Kano
1212 0%
121 0%
12 100%
b33 50% mid, 0% corner
b14 50%
Johnny
100% all
Erron
1212 100%
f12 100%
b33 100%
b14 100% mid, 0% corner
Liu kang
100% all
Ermac
100% all
kotal
1212 100%
f12 100%
b14 100% mid, 50% corner
b33 100%
Reptile
f12 100% mid, 0% corner
b14 50% mid, 0% corner
b33 50% mid, 50% corner
12 100% mid, 50% corner
121 0%
1212 0%
ferra/torr
1212 100%
b33 100% mid, 50% corner
b14 100% mid, 0% corner
1212 regular uprocket hits even when duck blocking
Raiden
1212 100%
b14 100% mid, 50% corner
b33 100%
Quan chi
1212 100%
f12 100%
b14 100% mid, 50% corner
b33 100%
Goro
1212 100%
b14 100% mid, 50% corner
b33 100% mid, 50% corner
Tremor
1212 100% mid, 50% corner
121 100%
b14 100%
b33 100%
100% means exuprocket hits if they keep blocking, 50% means it might hit or not if they keep blocking and 0% means it won't hit even if they stay crouch blocking.
Cassie
12 100%
1212 100% mid, 0% corner
b33 100% mid, 0% corner
b14 50% mid, 0% corner
121 100% mid, 50% corner
Scorpion
12 100%
1212 0%
121 0%
b14 0%
b33 0%
Mileena
b14 50% mid, 0% corner
1212 0%
121 0%
b33 0%
12 100%
Dvorah
12 50%
121 0%
1212 0%
b33 0%
b14 0%
Jacqui
b14 50%
b33 0%
12 100%
1212 0%
Tanya
s4 100% mid, 50% corner
1212 100% mid, 0% corner
121 100%
b33 100% mid, 50% corner
b14 100% mid, 50% corner
sub zero
b33 0%
b14 50% mid, 0% corner
12 50%
121 0%
1212 0%
Kitana
b14 50% mid, 50% corner
1212 100%
b33 100%
Sonya
121 50% mid screen, 0% corner
1212 0%
12 100%
b14 0%
b33 50% mid, 0% corner
Shinnok
12 100%
121 100% mid, 0% corner
1212 100% mid, 0% corner
b33 100% mid, 0% corner
b14 100% mid, 0% corner
Kung lao
12 100%
121 50%
b33 100% mid, 50% corner
1212 50%
b14 50%
Jax
b14 100% mid, 0% corner
1212 100% mid, 0% corner
121 100%
b33 100% mid, 0% corner
Jason
100% all
Kenshi
1212 100%
121 100%
12 100%
b14 100% mid, 0% corner
b33 100%
Takeda
100% all
Kung jin
b14 50%
1212 100% mid, 50% corner
121 100%
b33 100% mid, 50% corner
Predator
1212 100%
b33 100%
b14 100% mid, 50% corner
Kano
1212 0%
121 0%
12 100%
b33 50% mid, 0% corner
b14 50%
Johnny
100% all
Erron
1212 100%
f12 100%
b33 100%
b14 100% mid, 0% corner
Liu kang
100% all
Ermac
100% all
kotal
1212 100%
f12 100%
b14 100% mid, 50% corner
b33 100%
Reptile
f12 100% mid, 0% corner
b14 50% mid, 0% corner
b33 50% mid, 50% corner
12 100% mid, 50% corner
121 0%
1212 0%
ferra/torr
1212 100%
b33 100% mid, 50% corner
b14 100% mid, 0% corner
1212 regular uprocket hits even when duck blocking
Raiden
1212 100%
b14 100% mid, 50% corner
b33 100%
Quan chi
1212 100%
f12 100%
b14 100% mid, 50% corner
b33 100%
Goro
1212 100%
b14 100% mid, 50% corner
b33 100% mid, 50% corner
Tremor
1212 100% mid, 50% corner
121 100%
b14 100%
b33 100%
Conclusion: Scorpion, Sub Zero, Dvorah and Reptile can make your ex uprocket whiff after f12. For Scorpion and Dvorah the result, jail or whiff, is completely random everywhere on the screen while Sub Zero and Reptile can be consistently jailed midscreen but not in corner. Sub Zero can be randomly jailed in the corner but Ex uprocket will always whiff against Reptile.
Sorry for not double checking my results, and thus posting false information before, guess s**t happens when one labs stuff at 5 am.
Last edited: