Chuckychuck
Noob
So after all these gimmick threads I just paused for a moment in silence and thought to myself. "How could I setup a gimmick that would cause a reaction that allows me to setup pressure in a favorable fashion?". The idea here is not to use a gimmick for more pressure like going invisible and shooting force balls or blindly doing 321's but more along the lines of adding confusion giving you the upper hand within sweep distance.
Cancelling a string into acid hands to gain some space and be safe at -4 is the most common thing but is it the most appropriate response to every character?
Say for instance you are fighting Kenshi, any blocked regular shoulder within 2 sc on block is punishable by a dash, wouldn't it be better to be safe and close to Kenshi rather than leave you at the distance of a blocked acid hand? What I mean is, against characters that you must rush down and can't zone, is it better to be at 321 acid hand distance at -4 or 32 invisibility distance at -2? You're still safe, but you can counter poke, etc. It's not like Kenshi has very fast normals and his rushdown isn't anything Reptile can't handle.
Anyways, the reason I thought of this was to set up a ex dash because at -2 the dash is still 7 frames and is very fast.
Cancelling a string into acid hands to gain some space and be safe at -4 is the most common thing but is it the most appropriate response to every character?
Say for instance you are fighting Kenshi, any blocked regular shoulder within 2 sc on block is punishable by a dash, wouldn't it be better to be safe and close to Kenshi rather than leave you at the distance of a blocked acid hand? What I mean is, against characters that you must rush down and can't zone, is it better to be at 321 acid hand distance at -4 or 32 invisibility distance at -2? You're still safe, but you can counter poke, etc. It's not like Kenshi has very fast normals and his rushdown isn't anything Reptile can't handle.
Anyways, the reason I thought of this was to set up a ex dash because at -2 the dash is still 7 frames and is very fast.