This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988% because they were hit by 3 normals.For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Force Ball you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.This applies to all characters so Reptile or Mileena for example build the same 8.996% on block.There is no initial gain from EX attacks.You also build meter by taking damage. It takes 48% damage to build one bar. This general information will tell you specifically how much build by the amount of damage you take. You don't build meter when taking block chip damage. Now for Ermac's data: Force BallWhiffed or Hit Force Ball - 3.725%, takes 26.83 for 1 barBlocked Force Ball - 12.722%, takes 7.86 for 1 barBlocked EX Force Ball - 17.992%, takes 5.55 for 1 barAirblastWhiffed or Hit Airblast - 3.725%, takes 26.83 for 1 barBlocked Airblast - 12.722%, takes 7.86 for 1 barBlocked EX Airblast - 8.996%, takes 11.11 for 1 barForce PortWhiffed or Hit Force Port - 5.989%, takes 16.69 for 1 barBlocked Force Port (lol) - 14.985%, takes 6.67 for 1 barBlocked EX Force Port (lol) - 8.996%, takes 11.11 for 1 barForce LiftWhiffed or Hit Force Lift - 5.989%, takes 16.69 for 1 barBlocked Force Lift - 14.985%, takes 6.67 for 1 barBlocked EX Force Lift - 8.996%, takes 11.11 for 1 barHover SlamHover Slam - 5.989%, takes 16.69 for 1 barForce PushWhiffed or Hit Force Push - 5.989%, takes 16.69 for 1 barBlocked Force Push - 14.985%, takes 6.67 for 1 barBlocked EX Force Push - 8.996%, takes 11.11 for 1 barBlocked NormalsSingle hit normals (1, b2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 barf4 - 17.992%, takes 5.55 for 1 barb1 - 17.992%, takes 5.55 for 1 bar121 - 26.988% takes 3.7 for 1 barf114 - 26.988% takes 3.7 for 1 barb114 - 35.984%, takes 2.77 for 1 barb12f1- 26.988%, takes 3.7 for 1 bar*22 - 17.992%, takes 5.55 for 1 barb2b1 - 8.996%, takes 11.11 for 1 bar*b21f2 - 8.996%, takes 11.11 for 1 bar*33 - 17.992%, takes 5.55 for 1 bar312 - 26.988%, takes 3.7 for 1 barb34 - 17.998%, takes 5.55 for 1 barf4b2 - 26.988% takes 3.7 for 1 bar if the opponent stands up after f4*If b12f1 is blocked then only the b12 hit so you only get the blocked meter build of 3 hits. For b2b1 and b21f2 if b2 is blocked then the other attacks won't occur, so you only get a blocked meter build of 1 hit.Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included. Opponent Meter Building on Hit Basic Attacks1 - 6.291%, takes 15.89 for 1 bar2 - 10.52%, takes 9.5 for 1 bar3 - 10.52%, takes 9.5 for 1 bar4- 14.708%, takes 6.8 for 1 bard1 - 4.187%, takes 23.88 for 1 bard2 - 25.25%, takes 3.96 for 1 bard3 - 1.041%, takes 96 for 1 bard4 - 6.291%, takes 15.89 for 1 barJump In Punch - 8.437%, takes 11.86 for 1 barNeutral Jump Punch - 10.52%, takes 9.5 for 1 barJump In Kick- 14.708%, takes 6.8 for 1 barNeutral Jump Kick - 10.52%, takes 9.5 for 1 barf1 - 10.52%, takes 9.5 for 1 barb1 - 10.312%, takes 9.69 for 1 barf2 -18.958%, takes 5.28 for 1 barb2 (Minimum Charge) - 6.291%, takes 15.89 for 1 barb2 (Low Charge) - 10.52%, takes 9.5 for 1 barb2 (Medium Charge) - 14.708%, takes 6.8 for 1 barb2 (High Charge) - 18.958%, takes 5.28 for 1 barb2 (Full Charge) - 23.166%, takes 4.31 for 1 barb3 - 6.291%, takes 15.89 for 1 barf4 -16.291%, takes 6.13 for 1 baru4 - 18.958%, takes 5.28 for 1 barb4 - 14.708%, takes 6.8 for 1 barThrow - 25.25%, takes 3.96 for 1 bar Kombo Attacks12 - 12.312%, takes 8.12 for 100%121 - 21.812%, takes 4.58 of 100%f11- 16.52%, takes 6.05 for 1 barf114 - 26%, takes 3.84 for 100%b11 - 20.166%, takes 4.95 of 100%b114 - 36.875%, takes 2.71 for 1 barb12- 20.166%, takes 4.95 of 100%b121 - 33.125%, takes 3.01 for 100%22 - 24.52%, takes 4.07 for 1 barb21 (Minium Charge) - 12.312%, takes 8.12 for 100%b21 (Low Charge) - 20.416%, takes 4.89 for 100%b21 (Medium Charge) - 24.854%, takes 4.02 for 100%b21 (High Charge) - 28.52%, takes 3.5 for 100%b21 (Full Charge) - 30.104%, takes 3.32 for 100%b21f1 (Minimum Charge) - 25.791%, takes 3.87 for 100%b21f1 (Low Charge) - 30.041%, takes 3.32 for 100%b21f1 (Medium Charge) - 34.208%, takes 2.92 for 100%b21f1 (High Charge) - 38.458%, takes 2.6 for 100%b21f1 (Full Charge) - 36.729%, takes 2.72 for 100%33 - 24.52%, takes 4.07 of 1 bar31 - 16.52%, takes 6.05 for 1 bar 312 - 29.854%, takes 3.34 for 100%b34 - 20.312%, takes 4.92 for 1 barf4b2 - 33.395%, takes 2.99 for 100% Specials(Corner implies touching)Forceball - 16.812%, takes 5.95 for 1 barForceball - 22.625%, takes 4.41 for 1 barAirblast - 16.812%, takes 5.95 for 1 barAirblast - 25.25%, takes 3.96 for 1 barAirblast (Touching)- 10.52%, takes 9.5 for 1 barTeleport - 16.812%, takes 5.95 for 1 barTeleport - 22.625%, takes 4.41 for 1 barForce Lift- 10.52%, takes 9.5 for 1 barForce Lift - 18.958%, takes 5.27 for 1 bar Hoverslam - 16.812%, takes 5.95 for 1 barForce Push 23.166%, takes 4.31 for 1 bar Force Push - 31.583%, takes 3.16 for 1 bar -Ray Cannonball Slam - 74.375%, takes 1.34 for 100%Metzos QjonPL

Its B12F1. sorry couldnt help myself lol great stuff qweeler, we got a Somberness apprentice on our hands