TakeAChance
TYM White Knight
Been in the lab a lot lately. I am trying to find ways around a couple of characters current strategies.
I stumbled upon Doomsday.
Looking at his frames on paper I thought...ok, D1 is -2 on block and Earthshake is 18 frames. I should be able to interrupt that with something whether it was armor, or a 6f poke etc.
Unfortunately that is not the case. A move that should require 20f to come out is being buffered into a d1 whose cancel advantage judging by the animation of Nightwings 6f d1 seems to be around +23 or +24.
Do we know any other information about cancel advantage? It seems D1's give an awful lot.
Also, I think the frame data may be wrong on earth shake since it is a 2 hit move. Maybe it's 18 frames until the second hit hits you. Still, it would be interesting to see.
Has there been any insight into this?
I stumbled upon Doomsday.
Looking at his frames on paper I thought...ok, D1 is -2 on block and Earthshake is 18 frames. I should be able to interrupt that with something whether it was armor, or a 6f poke etc.
Unfortunately that is not the case. A move that should require 20f to come out is being buffered into a d1 whose cancel advantage judging by the animation of Nightwings 6f d1 seems to be around +23 or +24.
Do we know any other information about cancel advantage? It seems D1's give an awful lot.
Also, I think the frame data may be wrong on earth shake since it is a 2 hit move. Maybe it's 18 frames until the second hit hits you. Still, it would be interesting to see.
Has there been any insight into this?