Under_The_Mayo
Master of Quanculations
This isn´t about speculating how the game works, or what tournament rules should be. However, I think a very important character select option needs to be implemented when the game launches to make competition run smoothly. Variation Blind Pick. We´re assuming there will be an option to blind pick your character, but we NEED this for Variation also. So very clearly stated:
- Players have the ability to choose their character openly, but can then select "hidden cursor" to keep their Variation secret.
- Variation Blind Pick also causes the character model to not visibly change, or causes the character to turn invisible while preserving the name.
- Buttons 1 2 and 3 correspond to Variation select so that no one gets confused by forgetting where the invisible cursor is. (suggested by Scar)
Imagine that two players, character loyalists, pick their characters but haven´t set on a Variation yet. Player 1´s variation A bodies Player 2´s variation B. But 1´s C has disadvantage against 1´s A. And so on. So they start bouncing around endlessly because neither wants to get counter picked.
Obviously there is a parallel to normal counterpicking. (If you pick Cage, I´ll pick Kenshi. If you pick Kenshi, I´ll pick Kung Lao. If you pick Kung Lao, I´ll pick Sonya). But not only will we have character counterpicking in MKX, the Variation bouncing pre-round 1 could get really silly. I think this will easily solved with this mechanic.
- Players have the ability to choose their character openly, but can then select "hidden cursor" to keep their Variation secret.
- Variation Blind Pick also causes the character model to not visibly change, or causes the character to turn invisible while preserving the name.
- Buttons 1 2 and 3 correspond to Variation select so that no one gets confused by forgetting where the invisible cursor is. (suggested by Scar)
Imagine that two players, character loyalists, pick their characters but haven´t set on a Variation yet. Player 1´s variation A bodies Player 2´s variation B. But 1´s C has disadvantage against 1´s A. And so on. So they start bouncing around endlessly because neither wants to get counter picked.
Obviously there is a parallel to normal counterpicking. (If you pick Cage, I´ll pick Kenshi. If you pick Kenshi, I´ll pick Kung Lao. If you pick Kung Lao, I´ll pick Sonya). But not only will we have character counterpicking in MKX, the Variation bouncing pre-round 1 could get really silly. I think this will easily solved with this mechanic.
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