DMG CD Jr's NYCC Injustice Impressions

Discussion in 'Injustice: Gods Among Us' started by CD jr, Oct 12, 2012.

  • by CD jr, Oct 12, 2012 at 12:19 AM
  • CD jr Well-Known Member

    Ok so where do i start? I guess i will start by answering most of the common questions that people have been asking. But first i want to let everyone know that i wont answer questions like which moves are safe, block stun, what leave you in advantage, certain special moves/noramls properties because this is an PRE alpha version and its not ven close to what the full version will be.

    The game has 123/LMH and special button unique to every character for example flash slow downs time, cyborg regenerates energy superman goes into rage mode etc. There are cross ups in the game and they work just like a sf cross up which mean a jump normal move if timed well will hit your opponent on the opposite side that he is blocking so you will have to block the other way if you feel your opponent wants to cross you up( cyborgs cross ups are fucking stupid). Down 2 is a universal uppercut that everyone will have and you can combo of it(dont think it will stay like that for every character though) but each characters uppercut will be different like in mk some are slow, faster, bigger hit box etc. Down 3 is a universal sweep that all characters have but again all will be different. back 3 is a universal wall bounce that will bounce your opponent from the wall and you will be able to combo of it. the throwing system in the game is kinda like mk is 2 buttons to grab but i didnt really mess around with it cause i was told they are still working on throws cause you cant even tech them yet but as of now it feels like a regular grab from sf or mk. overall the game feels like a mix of mk9 and sf4 but hey thats just my opinion. Oh and that rumor that its a button to jump? who ever started that shit should go kill himself.
    im just going to talk about a the new characters cause every should have an idea by now of what the old ones do.

    Green Arrow look like he is going to be an annoying zoner/spacing character. His special buttons let you shoot arrows which you can charge and walk back forward and jump while charging it. charging the arrow doenst do anything really just hold the arrow lol. he can change his arrows to fire 3xarrows which do more chip and regular damage. electric shot 2x arrows which stuns you in the air and ground for a little while to give you more time to get in and a freeze shot 1x which of course freezes you and you can get a free combo. the is an animation when you change arrow types yes but its not that long. ok so when you change into fire you get 3 fire arrows then they go back to normal electrics are 2 and freeze are 1. his slide is pretty fucking fast and and has good reach. he has a ground shot the he hops back and shoots the floor, the move is good because he hops back pretty far and shoots in the knee which is pretty good and the move is super fast. he has 3 anti air move 1 is db 1 which shoots arrows straight up that same can be done in the air and shoots straight down so is good when you knock your opponent down. the second anti air is db2 which shoots an exploding arrow diagonally up. and the third one is back and releasing a hold arrow.

    I will cover the rest of the cast next week cause i have to leave to canada tomorrow morning and i gotta finish doing laundry and pack up. Excuse my grammar but i'm really in a hurry sorry guys :( oh and cyborg is hands down the best character in the game so far :) #blackpower
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Comments

Discussion in 'Injustice: Gods Among Us' started by CD jr, Oct 12, 2012.

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  1. Insomnicide
    Martian Manhunter with a "phase" (glow) type move/parry. Just watch some JL cartoons and you'll see what I'm talking about.
    Vip3r likes this.
  2. Karried
    I found it so annoying reading the comments on this gameplay by CDjr on Eventhubs and all of a sudden people are shitting on Injustice, saying, it looks/plays like MK9, and I don't like MK9, and the animations suck because it looks like MK9/sounds are reused. WTF.
  3. Big D
    Still looking at Green Arrow/Grundy.
  4. MagicMan357
    my nigga cyborg <3
  5. MagicMan357
    Capcom fags are just dickriding dipshits.
    TargetAudience and xInfra Deadx like this.
  6. Rathalos
    Do you know whats up with Catwomans gimmick ability?
    [IMG]

    Seems to be if you hit with her claws a certain number of times her meter fills up and she uses a Street Fighter style Super art. Is that the only thing she can do with it?
    Also it didn't look like you dropped your guard, is it unblockable or something?
  7. BehindTheLight
    let me guess..."spamming" is for scrubs right? smh
    STB Espio and TargetAudience like this.
  8. shig
    Huh. You could say Catwoman has a tiny supermove for every 5 claw hits in wich case she probably has like 3 or 5 variations, or maybe she does a different combo ender depending on how many claw hits she has stored.
  9. MK Peanuts
    @CD jr

    Did you happen to get a look at the button config? What's that like? In particular I'd like to know if you can configure your buttons from character select, or if you have to go back to the main menu to do it. Also would like to know if you set your buttons by selecting the attack and hitting a button (like in MK9) or if you scroll through a list of buttons and select what you want each one to do (like in SF4 and MvC3).
  10. TargetAudience
    Calling a good zoning a spam is for scrubs.
  11. MagicMan357
    thats what he means, i know im not the only one who remembers being a huge scrub though lol
  12. PND_Ketchup
    From what I've played of injustice, Cyborg is pretty ridiculous.

    You can play him like sektor, only this time, when you shoot missiles to pressure after combos, you HAVE to move out of the way. Otherwise you get hit by the unblockable missile. His zoning is pretty damn ridiculous too. With his sonic blaster that can be shot either forward or above.

    The version I played was pretty old though, so I'm not sure if it's still like that.
    NariTuba likes this.
  13. Vip3r
    ohhh I know. haha
    Insomnicide likes this.
  14. 1man3letters
    hold on a second, unblockable missile?
    all are his projectiles unblockable??
  15. Jimmypotato
    Thanks for the info JR,

    but LBSH, how can a game thats 6 months from release be a pre alpha build? I believe the core game is there, it's all balance work to be done now.

    I still hate the walk speeds of the characters, and if they leave it so you can put so much distance between eachother on the stages then there will be problems.

    Im curious as to how they will handle chip, because if it's MK type Chip damage, then zoners will rule this game.

    But who knows,

    I would like to know the properties of Forward and Backward dashing, like can you jump out of a dash, can you do moves out of dashes, can you back to block after forward dashing. If they are like SF dashes, then the chip will decide what type of game this will be.
    Killzone and gamemk like this.
  16. gamemk
    Zoning and spamming are not equal. Would you call MK2 Mileena's ability to spam mid air sais good zoning? That shit is braindead. I use it, but I would never pretend that it isn't braindead. And spamming becomes less zoning, and more braindead when it destroys your opponents options--not through any skill of the spammer, but only because of the character's powerful design.

    Characters who have strong keepaway have to be given an Achilles heel. You either have to make their projectiles fade and/or trade, give them poor mobility, low health, poor backdash, poor throw range, or you give them no low special move. Green Arrow should not have a low arrow. That's too much. He has a fast backdash, which will let him reset his position, and he has air, standing, and low projectile. That's not good design, and it's not even fun or fun to watch someone run away an entire game. And does this game have a timer?
  17. Rathalos

    Well according to paulo, the build that was playable at most events was like 8 months old, this one doesn't seem much different, just added in GA and CW, but we have only seen one video of it.

    That said, Alpha and Beta builds usually don't happen until pretty close to release, usually when they are close to content completion, I doubt NRS are even done making all the characters yet.
    Pig Of The Hut likes this.
  18. Karried

    Game development isn't directly related to IRL time. Just because it's 6 months left, doesn't mean they have 6 months to make the game. They usually go through something called a "Dev Cycle".

    Developers usually build a few separate show builds, to take with them to various events. While the rest of the team is working on the actual game which is further in development than showcase builds.
  19. Jimmypotato
    you really gotta hope so I guess, cause this game still looks pretty bad,

    Also, I'm worried because I don't want 2 patches in 2 weeks after release, and have to learn the game 5 different times before they leave it broken and don't patch it lol,

    I let that shit go for MK9 cause I love Mortal Kombat, but this game is looking like a casual fighter, doesn't look like a great tourny fighter yet.

    i worry with there only being 6 months left because they are trying to get people excited about this game with there demo builds, so they are very close to the "actual" game, and you gotta figure about 2 weeks to press games and ship however that works.

    Think back at what the first game play vids of MK9 looked like when they came out, they looked and played like the final game.

    right now I don't care about balance issues or what move does what on hit, or what the inputs are for moves, cause that stuff will all be sorted out later of coarse,

    I'm worried about the flow of the game, the actual core mechanics and fundamentals in it, and right now I believe they are all in place, and that worrys me.

    My impressions right now without playing, great casual game to play, looks super fun, will fail as a tourny game, only the core MK9 tourny plays established will play this.

    I hope I'm wrong
  20. Jim
    No, they have to be way farther along than that. Remember it needs to be submitted to the ESRB for ratings before release as a complete game. (they can use an earlier build, but they cannot change the content after that, only bug fixes) All 3 of the systems have their own approval process on the game before you can release it for that system (online has its own as well) And on top of that every disc needs to be manufactured and shipped across the world for release. We have 6 months left until we get our hands on it, but they have a lot less than that to finish it.
    Gengar and Jimmypotato like this.
  21. Karried

    What makes it so casual? All the things you want in a FG are there.

    I don't understand when people say it's a Casual game, they are adding features which everyone wants.
  22. Rathalos

    What exactly are your problems with it? Because so far from what little gameplay videos and trailers, it mostly looks very similar to MK9, similar combo and juggeling rules, similar normals and poking, and similar types of specials. The only real difference we can make from just watching the videos is that the stages seem bigger, characters are slightly smaller, and they have very fast and advancing dashes. The only worrying part so far is that the clash system could end up being very stupid.

    As for MK9 pre release, we didn't get any decent footage of that game until after it was out, they showed some trailers with combos similar too what there doing with injustice, but we never got any proper gameplay. We got a demo sure, but it was completely busted and made the game seem silly with the amount of damage and scaling in it, plus basic jab block infinites. No one had any real reason to believe MK9 would be a good game, other then blind faith, and Brady getting drunk and saying it was "alright".

    When I mean close to release I mean like 2 to 3 months, which in a 2 year dev cycle is pretty close to release.
  23. Jimmypotato
    all the gimmicks and long animations breaking up the action. slow walk speeds and no dash blocking to beat zoning.

    Looks like a action adventure beat em up game, but they happen to find a long ass fight between 2 people.

    like I said, depends what they do with the blocking and the chip damage, that will make it or break it for me,

    just stating my feelings and opinions on it, I won't auto love it just because it's an NRS game
    TargetAudience and Gengar like this.
  24. Karried
    Well, they are working on the animations, and it's player triggered, so, it's not like you have to use them.

    How do SF players deal with zoning? Apply that here.
    TargetAudience likes this.
  25. Jimmypotato
    in sf, there is almost 0 chip for blocking a projectile, so there is no real reason in that game to fire of 900 projectiles at your enemy unless you think he is dumb enough to let go of block,

    in sf4 you can FADC through them as well,

    Also and this is the biggest factor, you can't get that far away from eachother in that game, so you are always forced into footsie situations because walk speeds are good and so are jump distances.

    forward jumping and walk speeds look bad in injustice, also if green arrow has that kind of projectile power with the crouching while holding it and what not, he will prolly be the next kabal, I know there is tons of balance to be done and what not,

    Projectile zoning ruled MK9 for the first bit of its life cycle until people got good at dash blocking and dash ducking, thats why i was interested in what the dash properties are in this game.

    anyway guys, I was just stating my feelings and opinions, not trying to get in an arguement here, no need to defend your game because I'm not really attacking it, just stating what I think it looks like right now.

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