The negative edge is helped me cheat with canceling Jump kicks lol. I just jump kick with the proper button. 3 for Scorpion and then DB of course
or 4 for Ermac or Sektor.
I'm on pad btw. As far as its removal, it has frustrated me quite frequently, but I'm not sure it needs to be removed entirely. All they need to do is tighten the timing window for it and that'll solve the problem. As of right now I'll agree that it is far to lenient and that leads to random shit occuring. I've tried to do a spin with Kung Lao and I've had a hat come out and I didn't even press B,F lol.
I understand the whole reason it was implemented, and I can accept that. It isn't entirely troublesome, and it could fare a lot better so everyone will be happy if NRS would just tweak the frames allowed for the input. They make them tougher to do and the random accidents will subside, but the casuals and people that use them to make canceling easier on pad -looks around suspiciously-
Me
. Can continue to do it. That way no one really gets alienated. Of course if they remove it I won't really be affected by it. I'll just have to tap the face button a second time. Can do.
Anyway, in conclusion I understand why it was implemented and it is indeed a very neat idea to make the combat system less intimidating, and I'll admit I do use it to make jump kick cancels easier because they are fucking hell on a pad (unless its into a dive kick (Kung Lao, Sonya, Cyber SZ etc..)). While it was an interesting idea for this game, it just wasn't done properly. The timing window is far to amenable. If they compress the input time then they can solve the issue without having to actually go to the trouble of removing it completely.
Btw, nice thread Dan.