Sub-Zero does not have bomb and net setups/traps that lead to 50% + damage...
True, good point. I must say however that I would gladly sacrifice some of his damage for some upclose possibilities. Don´t forget that in order to apply that damage you have to get in first.
As I posted b4, I feel Cyrax has to work TOO hard in order to get an opening with some of the cast; meaning the ammount of skill required to keep him out is just so much lower than the ammount of skill needed to get in with him.
I agree with nerfing his bomb trap, but I disagree with making his command grab techabble on reaction. If you keep his command grab then he keeps his upclose game and we wouldnt have to discuss better normals for him at all.
We cannot forget that this is all about fun in the end, and lately I´ve found that Ive been needing to do a lot of precise block dashing and baiting in order to find the opening I need to apply the big combos. The consequence: Ive been playing other chatacters in order to have fun.
Ive always seen Cyrax (and I do realize this is just my personal opinion) as a character with enormous creative possibilities. In UMK3 I always had so much fun trying different combinations of bombs, nets and AAs. A character that requires skill but has big payoffs, not ONLY in the damage department but also in the fun, creative aspect. CG and Buzzsaw are both almost useless, and his teleport is unsafe. I feel hes been driven into a cul-de-sac from a design standpoint. My suggestions would be the following:
bring back command grab!
Other possibilities (open for dicussion of course) might be to give him some low hitting strings (maybe regular ragdoll hitting low?) or maybe make his buzzsaw equivalent to Sektors flame.
Again, I would accept a damage output reduction in exchange for some more creative possibilities