The fact that it can put the opponent in a guessing game makes it good, imo. Ppl familiar with fighting Cybernetic aren't used to guessing or being put in these quick decision moments- they're used to blocking low. Blocking. Making a throw pretty free. I say that makes this a solid tool to add to the arsenal. Meterless wise, when the Throw is probably 90% guaranteed, you do add 2-3% more. Say after 1-2 meterless Cyber combos you throw this strategy in to mess with the opponent's head.
If they have meter and you're worried about armor, just do your normal bnb.