kind of surprised this hasn't popped up yet
one of the bnb combos I saw on here ended with 2,1,1+2, f.dash, f+1,4
problem with this is the insane recovery time on it so you can't keep up pressure and you also can't special move cancel the end.
however if you use just u4 instead of f+1,4, you cancel it... into a bomb
this chops off the recovery on your kick, leaves a bomb under your opponent, and you still have time to position yourself for more pressure. It seems medium bomb is the best for this because even if they roll, they're still in the blast radius
one good setup is the do a jump kick over their head on wake up with a slightly delayed dive kick. if they try to jump, they get kicked, and dive kicked(bomb misses); if they try to block/delaywakeup/roll, the kick will miss, bomb will blow and then the dive kick will combo from that.
there are characters that this setup won't work on that well since the opponent also has the option to do a wakeup attack. the invincibility from the wakeup attack won't prevent the bomb from hitting, but it can save some characters by moving them out of the way and making it difficult for you to keep them pinned down (raidens fly/slides/other stuff).
one of the bnb combos I saw on here ended with 2,1,1+2, f.dash, f+1,4
problem with this is the insane recovery time on it so you can't keep up pressure and you also can't special move cancel the end.
however if you use just u4 instead of f+1,4, you cancel it... into a bomb
this chops off the recovery on your kick, leaves a bomb under your opponent, and you still have time to position yourself for more pressure. It seems medium bomb is the best for this because even if they roll, they're still in the blast radius
one good setup is the do a jump kick over their head on wake up with a slightly delayed dive kick. if they try to jump, they get kicked, and dive kicked(bomb misses); if they try to block/delaywakeup/roll, the kick will miss, bomb will blow and then the dive kick will combo from that.
there are characters that this setup won't work on that well since the opponent also has the option to do a wakeup attack. the invincibility from the wakeup attack won't prevent the bomb from hitting, but it can save some characters by moving them out of the way and making it difficult for you to keep them pinned down (raidens fly/slides/other stuff).