A little off topic but while we are talking about impractical combos....
I've been fooling around with McFly style corner combos and ive been having alot of fun with them. I came up with one that is particularly satisfying:
tele 2, jk dk, jk tele3, 21212 spin, 24 1+3. 40%.
I've also been trying to see how many ex dive kicks you can link in the corner. Its good practice for short ranged, whiffed dive kicks as this is the only way to link the ex dive kicks without dropping the combo. So far i have gotten 4 in a row. Try to beat me if you can
@ SunnyD very good friend that's the idea of my videos to practice and can use variables that have a lot of fun ..
I recommend you do not use as many DK around the corner .. the character may fall .. is more effective the more damage and more hits EX DK .. but the combo described by ud. works and is very good that variable well enough in a fight ..
try this:
* Tele 2, dk jk, jk tele3, DK (EX), DK (EX), DK (EX), stand 3 + spin, 2.4 1 +2 +3.
* Tele 2, dk jk, jk tele3, DK (EX), DK (EX), stand 3 + Ultimate hat, Stand 3 + Spin, 2.4 1 +2 +3.
* Tele 2, dk jk, jk tele3, stand 2 + spin, DK (EX) (very fast and very low), stand 3 + Ultimate hat, jk, tele3, 2.4 1 +2 +3.
I hope to serve you ..