Crystalline's flex (dd1) is one of my favourite things about tremor and i think we can all agree its a awesome tool.
These are the characters whos special moves can hit flex and tremor does not have enough time to block, HOWEVER these moves only work like this in situations were tremor is in the active/recovery frames of a move or running, if opponent catches tremor blocking (if move low/overhead), walking, standing neutral or forward/back dashing tremor will be able to block 2nd hit.
sonya - ex arc kick (up close only, doesnt work on armoring out a rock drop though) parry (covert ops)
kitana - ex rising fan, parry (assassin)
sub zero - parry (unbreakable)
mileena - ex roll (up close only) ex telekick
takeda - ex whip flurry (lasher) ex fist flurry
tanya - ex rekka
shinnok - ex hellsparks, ex shoulder
jacqui - up rocket (full auto) (not even sure this worth a mention but it does work)
kung jin - ex overhead flipkick, ex flying kick (up close only)
pred - ex straight laser (up close, much like jacqui dunno if worth noting)
kano - ex upball, parry (commando)
kang - bicylekick (dualist, dragon fire) parry (flame fist)
ermac - ex teleport (no longer a armored wakeup)
kotal - ex spinning sword toss (war god)
dvorah - ex ovipositor rush
triborg - ex flame, up missile (sektor)
bo rai cho - ex kane strike (bartitsu) ex spinning fists, ex multi slap (drunken master)
Also here are the characters who can punish stone punch (db2) on block:
cassie - flipkick (must crouch block or stand in corner)
kung lao - ex tempest spin(anywhere) ex buzzsaw/hatrick spin (only in corner)
jax - 1
jacqui - 1
radien - f1
liu kang - f1 (super inconsistent, will sometimes whiff, "easier" from crouch block & corner)
reptile - ex slide
shinnok - d1, ex hellsparks
scorp - d1
ermac - d1
goro - d1/d3
kotal - d1/d4
ferra/torr - d1 (lackey only)
leatherface - d3, butcher command grab (only in corner)
tremor - f1 (only in corner)
@YOMI DJT
@G4S J360
@SaJa
@GGA N1k0lasss
@Dukmunky
@buyacushun
@Eldriken
@any other tremors
These are the characters whos special moves can hit flex and tremor does not have enough time to block, HOWEVER these moves only work like this in situations were tremor is in the active/recovery frames of a move or running, if opponent catches tremor blocking (if move low/overhead), walking, standing neutral or forward/back dashing tremor will be able to block 2nd hit.
sonya - ex arc kick (up close only, doesnt work on armoring out a rock drop though) parry (covert ops)
kitana - ex rising fan, parry (assassin)
sub zero - parry (unbreakable)
mileena - ex roll (up close only) ex telekick
takeda - ex whip flurry (lasher) ex fist flurry
tanya - ex rekka
shinnok - ex hellsparks, ex shoulder
jacqui - up rocket (full auto) (not even sure this worth a mention but it does work)
kung jin - ex overhead flipkick, ex flying kick (up close only)
pred - ex straight laser (up close, much like jacqui dunno if worth noting)
kano - ex upball, parry (commando)
kang - bicylekick (dualist, dragon fire) parry (flame fist)
ermac - ex teleport (no longer a armored wakeup)
kotal - ex spinning sword toss (war god)
dvorah - ex ovipositor rush
triborg - ex flame, up missile (sektor)
bo rai cho - ex kane strike (bartitsu) ex spinning fists, ex multi slap (drunken master)
Also here are the characters who can punish stone punch (db2) on block:
cassie - flipkick (must crouch block or stand in corner)
kung lao - ex tempest spin(anywhere) ex buzzsaw/hatrick spin (only in corner)
jax - 1
jacqui - 1
radien - f1
liu kang - f1 (super inconsistent, will sometimes whiff, "easier" from crouch block & corner)
reptile - ex slide
shinnok - d1, ex hellsparks
scorp - d1
ermac - d1
goro - d1/d3
kotal - d1/d4
ferra/torr - d1 (lackey only)
leatherface - d3, butcher command grab (only in corner)
tremor - f1 (only in corner)
@YOMI DJT
@G4S J360
@SaJa
@GGA N1k0lasss
@Dukmunky
@buyacushun
@Eldriken
@any other tremors
Last edited: