RYX
BIG PUSHER
He should lose them when he's push-blocked too. That'll show them.he should be forced to charge them and lose the shells when clashed or during stage transition
#Kappa
/balance
He should lose them when he's push-blocked too. That'll show them.he should be forced to charge them and lose the shells when clashed or during stage transition
#Kappa
Got you.. Why is DS always the exception character.... See, a character should not be created with "top tier player" play in consideration, they should be created as even across the board for all ranges of play. So while changing DS trait to make it viable to upper levels of play is fine for those players, but would make him utterly BROKEN in the lower levels of play, thus causing further rage and debate about the character.See my previous posts.
Yeah... Sinestro's trait is imo very strong but the charge trade off makes him sacrafice space at on point or another (for a zoning character this is huge) or damage. Having it just disappear because of a transition or clash is pretty lame lol.he should be forced to charge them and lose the shells when clashed or during stage transition
#Kappa
This argument again? "Hurr, easy mode pls, durr"Got you.. Why is DS always the exception character.... See, a character should not be created with "top tier player" play in consideration, they should be created as even across the board for all ranges of play. So while changing DS trait to make it viable to upper levels of play is fine for those players, but would make him utterly BROKEN in the lower levels of play, thus causing further rage and debate about the character.
Low levels of play should always be a viable talking point.This argument again? "Hurr, easy mode pls, durr"
I'm sorry? I'm not a 10 yr old troll.. Can you not bring logical rebuttal back other than huur durr?This argument again? "Hurr, easy mode pls, durr"
Unless we're talking about execution and/or the amount of depth the game has, no.Low levels of play should always be a viable talking point.
For once I agree with you.. The game is enjoyed by all types of people, with varied levels of play, to cater a character to upper levels is just egotistical.Low levels of play should always be a viable talking point.
In what "situation" could the trait be viable besides playing a monkey?I'm sorry? I'm not a 10 yr old troll.. Can you not bring logical rebuttal back other than huur durr?
The argument is.. If the dev buffs DS trait to make it "competent" to high level of play it will break him in the lower levels of play.. Therefore, he stays as is with no change, and the trait can be considered "situational" and not ass.
Sarcasm doesn't translate well on the Internet lol. My badUnless we're talking about execution and/or the amount of depth the game has, no.
Welcome to fighting games. If you want a user-friendly game, feel free to play a ton of other genres.For once I agree with you.. The game is enjoyed by all types of people, with varied levels of play, to cater a character to upper levels is just egotistical.
A lot of fighting games do this, though. Really there's never going to be something viable in high level play that might not seem broken at lower levels.For once I agree with you.. The game is enjoyed by all types of people, with varied levels of play, to cater a character to upper levels is just egotistical.
Of course it does.Sarcasm doesn't translate well on the Internet lol. My bad
This game does indeed have characters who are better late game. Characters like Stroke, and Black Adam have strong late games because by that time they usually have a load of meter to spend keeping you away with their unclashable projectiles. DS's trait is pretty bad, but it shines in certain late game scenarios where you need say 15% damage, have burnt all your meter and the opponent is sitting on a ton of meter. Just trait, do your damage and the round is over before you need to worry about a debuff .
Smoke brought up a pretty valid situational use..In what "situation" could the trait be viable besides playing a monkey?
Again, unless you're playing a monkey I don't see who wouldn't react to Trait from there. ESPECIALLY if they have meter.Smoke brought up a pretty valid situational use..
Aren't gunshots 6%?Again, unless you're playing a monkey I don't see who wouldn't react to Trait from there. ESPECIALLY if they have meter.
Besides, even if you DO get the trait out, if you want your guaranteed damage you have to use meter as well. If not, you only get a free 5% off of 132 and you're mad negative, if you're lucky you get to sneak in an iaGS or Low GS for your 4%. YAAAAAAY
LowGS is 4%, but StGS you're right, 6%Aren't gunshots 6%?
I did low gunshots before, the game told me they were 6%....LowGS is 4%, but StGS you're right, 6%
I think it's awesome. He thinks you're so free that he actually stops bodying you just to call up his buddy for a minute and then goes back to kicking the shit out of you.I wish they would give Deathstroke an entirely new power. His current power is poorly-thought out, mostly useless, and there's no real way to balance it to be effective without being broken. It also makes no sense that he makes some sort of phone call and suddenly gains unblockable bullets.
You might be right, though. I normally check stuff before posting stuff but I got lazy this time.I did low gunshots before, the game told me they were 6%....
I'll have to double-check.
He is answering all the rage mail, and the tears empower him.I wish they would give Deathstroke an entirely new power. His current power is poorly-thought out, mostly useless, and there's no real way to balance it to be effective without being broken. It also makes no sense that he makes some sort of phone call and suddenly gains unblockable bullets.
I like it when i get in on the overconfident bitch and combo him, then i combo him again because his guns are on colldown. <3I think it's awesome. He thinks you're so free that he actually stops bodying you just to call up his buddy for a minute and then goes back to kicking the shit out of you.
How does anybody NOT like this?