Ram
Buluc Chabtan
Hi guys, I just have a general question regarding character balance and balancing:
When it comes to nerfing top tier characters and buffing low tier characters, why not accomplish this by (solely) adjusting damage output?
For example: now, Alien's bnb damage is such that 3 mixups = life bar gone. What if its overall damage was reduced by some % so that now, 5 or 6 mixups = life bar gone?
When it comes to nerfing top tier characters and buffing low tier characters, why not accomplish this by (solely) adjusting damage output?
For example: now, Alien's bnb damage is such that 3 mixups = life bar gone. What if its overall damage was reduced by some % so that now, 5 or 6 mixups = life bar gone?