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Guide Captain Marvel's Combo Thread

SZSR

Noob
So i've been fiddling around in the lab with CM and haven't really found anything too extraordinary without his trait. I'll be adding things in as the game evolves, so don't be afraid to tag me in a post with a combo you have!

Notation:
f - forward
b - back
d - down
u - up
j - jump
dj - deep jump
1 - Light

2 - Medium

3 - Heavy

T - Trait

MB - Meter Burn

xx - Cancel

Move List:
Atlas Torpedo - bf+2 (hcf.2)

Bolt of Zeus - db+2 (qcb.2)

Herculean Might - dbf+1 (qcb.f+1)

Achilles' Clutch - db+1 (qcb.1)

Advancing Mercury Storm - df+3 (qcf.3)
Eluding Mercury Storm - db+3 (qcb.3)

Traitless

Meterless


Midscreen
f1,2, d3 - 12%

f2,2,3, 2, Achilles’ Clutch - 21%

d2, j.2, 1 Achilles’ Clutch - 16%

35% - b.3, j.3, j.2, 1,1,2, Atlas Torpedo

f3, dj.2, dj.2, 1 xx Achilles’ Clutch -28%

f3, dj.3, f+2 xx Achilles’ Clutch -27%

b3, dj.3, dj.2, 1 xx Achilles’ Clutch - 31%

Corner
1,1,2, 1,1,2, 1,1,2, 1, Achilles’ Clutch - 30%

1,1,2, 1,1,2, 1,1,2, 1, Herculean Might - 31%


Meter


Midscreen

32% - j.3, Herculean Might[MB], b3, j3

31% - f2,2,3, Achilles' Clutch[MB], 1,1,2 (strict timing on the Achilles' Clutch)

45% - j3, Achilles' Clutch[MB], Herculean Might[MB], b3, Atlas Torpedo[MB]

j.2, 2,2~ Herculean Might[MB], b3, j.3, 2, Achilles’ Clutch ~ 33%

j.2, f2,2,3 xx Achilles’ Clutch[MB], 2,2 xx Herculean Might - 37%

j.2, f2,2,3, f1,2, Herculean Might [MB],b3, j2, f1, Herculean Might - 40~41%

j.2, f2,2,3, f1,2, Herculean Might [MB], b3, j2, 1,1, Atlas Torpedo - 40 ~ 41%

j.2, F2,2,3, 2, Achilles’ Clutch [MB], 22, Herculean Might - 38%

b2 Herculean Might [MB], b3, j.3, f1 Achilles’ Clutch - 31%

Herculean Might [MB], b3, j.3, f2,2,3 Achilles’ Clutch - 35%

Achilles’ Clutch [MB], f1 Achilles’ Clutch - 24%

Herculean Might [MB], b3, dj.2, dj.2, 1 xx Achilles’ Clutch -32%

Herculean Might [MB], b3, dj.3, f+2 xx Achilles’ Clutch -31%

Herculean Might [MB], b3, dj.3, f+2 xx Achilles’ Clutch [MB], trait - 34%

b2 xx Herculean Might [MB], b3, dj.3, Achilles’ Clutch [MB], f+2 xx Achilles’ Clutch - 38%

b3, dj.3, dj.2, 1 xx Achilles’ Clutch [MB], 12 xx Herculean Might [MB], dj.3, Achilles’ Clutch - 48%

b3, dj.3, dj.2, 1 xx Achilles’ Clutch [MB], f+2 xx Achilles’ Clutch - 40%

f3, dj.3, f+2 xx Achilles’ Clutch [MB], f+2 xx Achilles’ Clutch -37%

f3, dj.3, f+2 xx Achilles’ Clutch [MB], 1,2 xx Herculean Might [MB], dj.3 xx Herculean Might - 47%


j2, f2,2,3, Achilles’ Clutch [MB], Herculean Might [MB], b3, j2, Achilles’ Clutch - 44%

j.2, f2,2 xx Herculean Might[MB] b3, j3, 1,1,2 xx Atlas Torpedo - 40%

Corner

f2,2,3, 112, f12 xx Achilles’ Clutch [MB] , Herculean Might ~36-38% (Rahavic)

112, 112, 112, 1, Achilles’ Clutch[MB] ~Herculean Might - 35%

j3, 112,112,112 xx Achilles' Clutch [MB], Herculean Might [MB], b3 - 43%

Trait-Wisdom of Solomon

Meterless
Midscreen

f3, dj.2, dj.2, 1 xx Achilles’ Clutch - 34%

f3, dj.3, f+2 xx Achilles’ Clutch -37%


Meter

Midscreen
Herculean Might [MB], b3, dj.2, dj.2, 1 xx Achilles’ Clutch -37%

Herculean Might [MB], b3, dj.3, f+2 xx Achilles’ Clutch -40%

j.2, f2,2 xx Herculean Might[MB] b3, j3, 1,1,2 xx Atlas Torpedo - 55%

Corner
j3,112,112,112,Herculean Might[MB], b.3, j2, 11, Atlas Torpedo - 78%
 
I have a traitless one I've been trying to use, haven't really been able to pull it off consistently but I know it works for sure.

f223, EX db1, 112 - 31%

The timing on the db1 is tricky, but it's certainly doable.
 

RebelzPlague

I like to think I'm good.
All I know is a 45% anywhere combo that uses 3 bars, and a no/1 meter 30%/31%/35% corner combo.

Ji3, EX db1, EX dbf1, b3, EX bf2.
&
[corner] 112~112~112~1 ,db1 for 30, dbf1 for 31%, and EXdb1~dbf1 for 35
 

RexyWrecks

RTSD All Day. I'm going in. No Vaseline.
The combos involving meter are easy. Can anyone find a combo that involves no meter/no trait... or an in combo trait activation?
 

JJocelot

Don't give up!
Is it possible to combo into his db1 low grab midscreen? I'm been using it more until I can get his standing grab input down.
 

ando1184

Noob
jmp in 2, 2,2, dbf1, meter burn, b3, uf3, 2, db1: takes 1 meter, no power up, is mid-screen, and does around 33%, sorry Im away from my game at the moment and I did this one earlier this afternoon. jmp in 2 can cross up by the way, if no one knew that is.
 
the 37% 1 meter bnb I was using, no trait, I came up by watching other Shazam's and combining some of their elements goes like this

-J2, Target Combo F2,2,3 xx EX Achilles' Clutch (low grab) 2,2 xx Herculean Might (grab)= 37%. 41% with trait

Comboing into EX Achilles' clutch deals TWICE more damage than EX Herculean Might. 14% as opposed to 7%

With trait the finish 2,2xx Herculean Might should be changed 1,1,2 for ~46%
Hell, maybe a different combo entirely. Any way, just trying to help

Other notes: Can fit in a stand 2 then then cancel Achilles' clutch after F223 to get 1% extra damage. 38% 1 bar


IT MIGHT be better, actually, after the EX Achilles' Clutch to combo 2xx Achilles' Clutch. It leaves them closer than Herculean might for oki at the sacrifice of a percentage point or two or three of damage
 
Other notes: Can fit in a stand 2 then then cancel Achilles' clutch after F223 to get 1% extra damage. 38% 1 bar
IT MIGHT be better, actually, after the EX Achilles' Clutch to combo 2xx Achilles' Clutch. It leaves them closer than Herculean might for oki at the sacrifice of a percentage point or two or three of damage
I just wanted to add to this, that if you have the "negative edge" release check turned on in the options canceling 2 into low grab is impossible. you will negative edge a lighting bolt every time.
A combo dropping option that is turned on by default. Truly stupid!
can you imagine all those poor players out there that just don't know. I bet over 80% of casual players can't land combos because of this. ew
 
Hey I bet you didn't know F12 is a launcher. the best meter less i can get is f12 22 HM for 19% haven't explored any meter burn options yet.
 

CSeven

Noob
Midscreen if you catch them with J2 you can do
J2>f223>f12>DBF+1 ex>b3>j2>f1>dbf+1 or
J2>f223>f12>dbf+1 Ex>b3>j2>11>bf+2 for 40-41% and traited it does 47%
Its not wise to blow any more meter on that above combo as the net gain is 3 maybe 4% maximum from b3>db+1 EX> 11>bf+2

In the corner if you knock them down and correctly vortex them using b.2 or f.3 you can get 50+% fairly easily using 1-2 meters.
Using j3 as an example with the trait you can get 78% IIRC
J3>112>112>112>dbf+1(ex)> b.3 > j2> 11> bf+2 78% 1 bar you can extend it into about 80 on 2 bars if you were to do b.3> db+1(ex)>11>bf+2
Using b.2 or f223 to do the same combo nets you approximately 68%
Untraited the above combos range from 50-60%
 
Hey guys! I've got a decent 26% meterless mid-screen combo for ya. I'm not sure if it hasnt been posted yet(I'd be surprised if it hasn't been yet),

f223, 113xxTorpedo-26%
you can also do this with trait active for 39% It's super easy. My one problem is that I'm not sure how effective an opener f223 is against others. Seems like it'd be easy to block. Anyone know how safe it is on block?

So now I'd like to find an effective combo out of the really awesome overhead shazam has. Any help there?
 

RexyWrecks

RTSD All Day. I'm going in. No Vaseline.
Is there a reason u guys aren't starting meterless combos with f223 like WilboCop posted?
From the looks of it, it isn't the most reliable string because of how slow it is. The second part of the string can create some mean mixups though. In short, it's a good string but so far 2,2 is proving to be more of a threat.
 
I've got a few that all end in low grab or sweep for hard knockdown shenanigans. Not the most damaging yet, but force your opponent into your mixups. All midscreen.

Also note, I know you can get more off a d2 anti-air, but it seems to be dependent on where in the jump arc your opp. got hit, so I found the one below to be the most reliable.

d2, ji2, 1 db1 = 16% anti-air or raw
f12, d3 = 12%
f223, 2 db1 = 21%
b2 dbf1 MB, b3, ji3, f1 db1 = 31%
dbf1 MB, b3, ji3, f223 db1 = 35%
db1 MB, f1 db1 = 24%

editing some of these as I go, since I'm noticing some inconsistencies.
 

RexyWrecks

RTSD All Day. I'm going in. No Vaseline.
Shazam 40 percent 1 bar =JIK2, F22, DBF1(MB), B3, JIK2, F223, DBF1. Currently trying to end it with a low grab for an untechable knockdown mixup but I'm failing miserably.

Edit: The timing is strict but if you delay the F223 string after the second JIK2, you can land the low grab at the end of the combo for an untechable knockdown. This scales the combo down by 1 percent (39%). IMO, I think it's worth it because of the mixup opportunities.

Side note: This combo does 48% with the high grab finisher and trait.
 
So I decided to try to contribute by throwing together a (sadly low quality :() combo video (youtube.com/watch?v=dx4OGW415Xk) of some hopefully practical BnB's I've found with Shazam, mostly ending with his low grab.

I also have been trying to find some way of getting out his trait and the best I've found outside the corner is by doing it immediately after a db1 MB. You still have enough time to meaty dbf1 the opponent's wake-up and they can't roll, and the damage loss is fairly minimal (and this avoids that tricky f+2 xx db1 followup in longer combos). Problem is, the timing is still tight (seems like a 1 frame window, so thank god for buffering) on being able to dbf1 afterward. This also works after doing dbf1 MB into trait, and it is easier to time the meaty grab, but the damage loss may not be worth it.

Combos I used in the video:
Midscreen:
dbf1 MB, b3, dj.2, dj.2, 1 xx db1 (32%, 37% with trait)
dbf1 MB, b3, dj.3, f+2 xx db1 (31%, 40% with trait)
dbf1 MB, b3, dj.3, f+2 xx db1 MB, 4 (34%)
b2 xx dbf1 MB, b3, dj.3, db1 MB, f+2 xx db1 (38%)
f3, dj.2, dj.2, 1 xx db1 (28%, 34% with trait)
f3, dj.3, f+2 xx db1 (27%, 37% with trait)
b3, dj.3, dj.2, 1 xx db1 MB, 12 xx dbf1 MB, dj.3, db1 (48%)
b3, dj.3, dj.2, 1 xx db1 MB, f+2 xx db1 (40%)
b3, dj.3, dj.2, 1 xx db1 (31%)
f3, dj.3, f+2 xx db1 MB, f+2 xx db1 (37%)
f3, dj.3, f+2 xx db1 MB, 12 xx dbf1 MB, dj.3 xx dbf1 (47%)

Corner:
dbf1 MB, dash, 112, (walk forward very slightly), 112, 112 xx trait (29%)
dbf1 MB, dash, 112, (walk forward very slightly), 112, 12 xx db1 (30%)
b2 xx dbf1 MB, dash, 112, (walk forward very slightly), 112 xx trait (24%)

I hope any of this helps! :)
 

Yaysian

#putsmokeinmkx
I found a pretty good bnb with 2 bars that I can do consistently midscreen that goes into the untechable knockdown for setups.
The timing is awkward from the f223 to the db1 but it isn't too had.
j2, f223, db1 MB, dbf1 MB, b3, j2, db1 - 44%
 
I dunno why you'd do that combo. If you land j2 f22 just let it hit then reset dbf1 MB b3 j.3 f2 db1 and you've done relatively same damage and spend 1 less bar.
 

SZSR

Noob
I dunno why you'd do that combo. If you land j2 f22 just let it hit then reset dbf1 MB b3 j.3 f2 db1 and you've done relatively same damage and spend 1 less bar.
I'm having difficulty landing the j.3 to f2, is there any thing to the timing?
 
Is that reset escapable at all? I can't seem to. if so, pretty neat
Nope. They're forced to eat the command throw. I haven't been able to recreate a scenario where the hit player can escape f22 reset dbf1 without dying from f22.

I'm having difficulty landing the j.3 to f2, is there any thing to the timing?
Make sure that after b.3 the j.3 is done rather early. If done properly the opponent will not be pushed too far from your j.3 and then f2 into db1 for the sweet oki ender.