Running out of stamina isn't the problem that I have with BRC...If you're not gonna bother grinding his F3 cancels, then you pretty much have no right to complain about his mobility considering it's equivalent to his run speed except you use no stamina.
Never said it was. It's just something to consider on the purpose of using the cancel. It adds mobility as well as mind games to your style of using him if you choose to incorporate it into your gameplan.Running out of stamina isn't the problem that I have with BRC...
what is the f3 cancel? is it variation specific?Never said it was. It's just something to consider on the purpose of using the cancel. It adds mobility as well as mind games to your style of using him if you choose to incorporate it into your gameplan.
It's universal. Basically you can press double tap down or back to cancel his running before he does his overhead kick.what is the f3 cancel? is it variation specific?
hmm tried with bartitsu, but cant do it... do you do the cancel immediately?It's universal. Basically you can press double tap down or back to cancel his running before he does his overhead kick.
Yea, you got to have fast fingers to do it consistentlyhmm tried with bartitsu, but cant do it... do you do the cancel immediately?
It's fairly simple. You input the cancel input right after the move input and he'll stop himself.hmm tried with bartitsu, but cant do it... do you do the cancel immediately?
The question is:Idk you guys i just picked up bartitsu and that spinning cane gets some meter and the chip is ridiculous but i havent got good with my mixups yet so i just poke ppl with f1 i think brc is pretty good get them in the corner and theyre dead
The anwser is:The question is:
Is getting them in the corner that easy (especially zoning characters/variations)?
But not nearly impossible, right?The anwser is:
Maybe it shouldn't be if he has many options, great damage and setups in the corner.
You even quoted my post and still added something i didnt say it was easy but the overall game mechanics allow you to push someone into the corner and the spin is -8 thats like the safest move he has lol besides the ex stick pokeThe question is:
Is getting them in the corner that easy as you say(especially zoning characters/variations)? And spinning cane is risky to attempt pressuring.
Actually your type of describing led me to understand like "its so easy to push everyone in the corner and you can wreck their armor and chip out of them with spinning cane". Although the meter building with the spin when blocked looks good, some characters are able to punish it. Therefore I find it insufficent.You even quoted my post and still added something i didnt say it was easy but the overall game mechanics allow you to push someone into the corner and the spin is -8 thats like the safest move he has lol besides the ex stick poke
Im curious how do you end your block strings because i do spinning cane for meter pushback and its more safe than a lot of his mixups and flip kick if they punish cane spin besides lao and cassie the most they can get is a poke or reptile slide but the tumble kicks are full combo punishable by everyoneActually your type of describing led me to understand like "its so easy to push everyone in the corner and you can wreck their armor and chip out of them with spinning cane". Although the meter building with the spin when blocked looks good, some characters are able to punish it. Therefore I find it insufficent.
Why do you think spinning cane is risky?And spinning cane is risky to attempt pressuring.
im wondering that too I thought it was his best move in that variation but i literally just started playing him yesterday so i thought i might be missing somethingWhy do you think spinning cane is risky?
I like it fine. Raw DB1 can break Lao's EX spin on wake-up. Not to mention, "risky" is pretty much Bo's game plan in a nutshell. To get anything going, he's going to need to take calculated risks. And that's any variation.Why do you think spinning cane is risky?
ThisDM needs only one necessary buff:
df2 resets Level Drunk to zero