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Beginner's Primer : The Clash System

Tolkeen

/wrists
The Clash System is a new mechanic to fighting games players and for this reason it appears that there is quite a bit of confusion to exactly what it is and how it works (even though the demo is out and people can just test it out). So to give those people who are new to the game a good idea of what it is and how it works, I have decided to write the following. Enjoy.

Background information:
- The health bar in IGAU is actually two in one. Silver Life and Red Life.
- Meter Burn: This button is used to ENhance special moves which gives some of them EXtra properties. Moves that have used the MB button will often be referred to as EN or EX, I will refer to it as it’s own button MB.

Clash description:
A Clash is a player initiated combo breaker that has a risk and a reward to it. A clash can only be initiated by a player being combod. To initiate a Clash the player must press toward their opponent on the directional pad (or stick) and press MB. There will be a character specific clash animation. Each player will be shown their own meter bar, with a button to represent each bar of meter that you currently have. Both players can (but do not have to) select an amount of meter that they would like to wager against their opponent, a false bet can also be entered by pressing MB. A false bet, will look like you have placed a normal bet, but will not take any of your meter. The best you can do is a tie though, and that is only if your opponent also bluffs. The winner is the player that wagers the most amount of meter.

Clash System Rules:
- A Clash can only be initiated by a player after they have entered into their Red life bar.
- Each player can initiate a clash only once a piece.
- No matter the winner, all meter wagered is lost.
- If the initiator wins, they will stop the combo, and get a heal, based on the number of bars that they wagered.
- If the initiator loses, they will receive additional damage, based on the number of bars their opponent wagered.
- If the wager ends in a tie, the combo is broken at the point of wager, and neither player loses or gains life. If meter was waged for the tie, then both players lose the waged meter.
- A player can not lose the round from damage taken by a Clash, instead it will just bring you to a sliver of health.
- A player can not heal more than any amount taken from their RED LIFE. This means that if you have just entered your Red Life bar, and have taken only 10% damage, a 30% heal will not give you Silver Life back.
- A false bet can be locked in by pressing MB.
- All clashes move the players closer to the center of the stage, removing any corner advantage that may exist.

Clash System Theorycrafting:
- Because of the risk and reward of using a Clash, there are many mind games that can be played. One of the biggest misconceptions that I have seen is that if you have less meter than your opponent, then you are guaranteed to lose a Clash. Although this is in theory true, it is also possible for you to bait your opponent to wager all his meter, in order for you to abuse your new meter advantage to get the upper hand. Since this is a new mechanic, it will be up to the individual players to decide, when and how to use the system to their advantage, and it will require good reads to completely utilize the system, I look forward to the many potentially hype moments that the clash system can bring.
 

Slips

Feared by dragons. Desired by virgins.
This is covered in the fundamentals of injustice thread too. Although this is much more detailed. Nice write up!
 

Johnny2d

Xbl: Johnny2Die
So what does the bluff with meter burn do exactly? Does it make it look like you bet your whole meter and then only spend a bar? Does it end up spending no bar? Or do you input however many bars then hit meter burn to cancel your bet?
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
The false betting thing is something I was wondering about. I was like, I'm just gonna wait until he presses something, if he doesn't, I'll just use 1 bar at the last second. Good to know you can bluff, that's what I was hoping.

I do see people looking at the opponents hands when clash happens though, lol.
 

Tolkeen

/wrists
This is covered in the fundamentals of injustice thread too. Although this is more detailed. Nice write up!
Sorry, I didn't catch the double post. Didn't mean to step on your toes, if you want you can just snag the good bits and have this closed. I just wrote it cause I was tired of hearing Max's video where he's calling it a coin flip.
 

Tolkeen

/wrists
The false betting thing is something I was wondering about. I was like, I'm just gonna wait until he presses something, if he doesn't, I'll just use 1 bar at the last second. Good to know you can bluff, that's what I was hoping.

I do see people looking at the opponents hands when clash happens though, lol.
Hitbox players have it good for clash's, just mash direction buttons so that people can't listen.
 

Slips

Feared by dragons. Desired by virgins.
Nah its fine. There is stuff in here people should know. Mine is just a broad generalization.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
The false betting thing is something I was wondering about. I was like, I'm just gonna wait until he presses something, if he doesn't, I'll just use 1 bar at the last second. Good to know you can bluff, that's what I was hoping.

I do see people looking at the opponents hands when clash happens though, lol.
When you bet, there's a confirmation on screen. It doesn't say how much you bet, just that you did bet something. By bluffing, you allow your opponent to see that confirmation without actually betting anything. Otherwise you could just let the timer run out without betting, but your opponent would know.
 

Skitzo

Noob
So what does the bluff with meter burn do exactly? Does it make it look like you bet your whole meter and then only spend a bar? Does it end up spending no bar? Or do you input however many bars then hit meter burn to cancel your bet?
It's a bluff, you don't bet anything. Your meter glows like it would if you did bet meter. Like the confirmation you wagered something
 

Thead

Noob
So what does the bluff with meter burn do exactly? Does it make it look like you bet your whole meter and then only spend a bar? Does it end up spending no bar? Or do you input however many bars then hit meter burn to cancel your bet?
You nor your opponent know how much meter the opponent has used until the clash is over and you see the results. Using the MB button to clash makes it look as if you've placed a bet, i.e your options for meter are taken off the screen as would happen once you've made a legitimate bet.

No meter is used what so ever if you bluff a bet with MB. Whichever button you press first during the Clash is locked in, it cannot be changed or cancelled.

Edit: People are too damn helpful on this site, damn you all
 

Tolkeen

/wrists
What happens when you tie?

Sent from my Galaxy Nexus using Tapatalk 2
If the wager ends in a tie, the combo is broken at the point of wager, and neither player loses or gains life. If meter was waged for the tie, then both players lose the waged meter.
 

Jim

Emperor of the Moon
So what does the bluff with meter burn do exactly? Does it make it look like you bet your whole meter and then only spend a bar? Does it end up spending no bar? Or do you input however many bars then hit meter burn to cancel your bet?
Small correction on the original post but it is Meter Burn twice to do the 'false bet'. This is just a bet of 0 bars of meter. So you can bet 0 - 4 but whatever you press first locks in place and can't be changed.
 

Tolkeen

/wrists
Small correction on the original post but it is Meter Burn twice to do the 'false bet'. This is just a bet of 0 bars of meter. So you can bet 0 - 4 but whatever you press first locks in place and can't be changed.
Is it really press twice, because I thought if you wait a second one press would suffice, but i'm not home to check it. Otherwise, we're gonna have lan hackers all day :p
 
Ask a question, I'll try to explain it. I made this post because I saw even veteran fg players (Max) were getting it wrong in some of their videos.
I don't get how if you have no meter or less meter than your opponent you can still win. Can you explain that please?
 

cyke_out

Noob
I don't get how if you have no meter or less meter than your opponent you can still win. Can you explain that please?
You have to bet more meter than your opponent bets. it doesn't matter if your opponent has 4 bars and you only have one. if he bets nothing and you bet one, then 1>0, so you win.

But you have to bet more meter than your opponent, and if you have no to bet, at most all you can do is hope to tie.

You can never win without meter.
 

ProudDisciple

Average at Best
I don't get how if you have no meter or less meter than your opponent you can still win. Can you explain that please?
Your opponent may decide that keeping meter is more important than doing the whatever % of damage to you from the clash.
With the meter your opponent will probably be able to perform a higher damage combo that offsets the damage you would have taken from the clash.
 
Whenever i try and initiate the clash it never seems to work when i want it to. I'm in red life i'll be getting attacked and i'll do towards and MB but nothing seems to happen. Is holding towards enough and just mash out MB? or do i need to be specific with my timing? :( sorry for the nooby question i spent a while trying to get this down in the demo with not much luck.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Whenever i try and initiate the clash it never seems to work when i want it to. I'm in red life i'll be getting attacked and i'll do towards and MB but nothing seems to happen. Is holding towards enough and just mash out MB? or do i need to be specific with my timing? :( sorry for the nooby question i spent a while trying to get this down in the demo with not much luck.
You can just hold forward + meter burn together, and it'll initiate.