RiBBz22
TYM's Confirmed Prophet/Time-Traveler
damn this one is godlikeNot sure if this is posted yet but.. J2, B2+U3,B2+U3, J2, F212 xx DB2U 39% Meterless and very consistent!
damn this one is godlikeNot sure if this is posted yet but.. J2, B2+U3,B2+U3, J2, F212 xx DB2U 39% Meterless and very consistent!
Gravity makes it not worth spending the meter.Couldn't you just do B2D3 with redemption? So technically it could work like you were thinking...unless I'm missing something.
It's not a lot, which is why you'd probably want to go into the vortex off of that.What's the most dmg out of DD3 MB as a starter? so far i've only netted around 27% without spending another meter...
That seems to be about all you get meterless. You might be better off just going for:What's the most dmg out of DD3 MB as a starter? so far i've only netted around 27% without spending another meter...
Yep, it was supposed to be f+21.Jer
(I don't know if I did that tag thing right, if not, my bad)
There's a combo in the OP that doesn't work:
f+12 xx BF3 MB > b+3 > J3 > f+23 xx DB2 (36%)
f12 isn't actually a string, and 12 doesn't combo into bf3~MB, and the f23 XX db2 ender doesn't seem to connect after that many hits, either. It's probably supposed to be f21 in both cases.
Also, to consolidate the combo improvements I posted on this page without post tagging:
f3, walk forward late f23 XX df2~MB, 212 XX db2~u - 39%, 1 meter
f3, walk forward late f23 XX df2~MB, d2 XX bf1, j2, 111 - 35%, 1 meter, left at large advantage for b1/b2 mixup
b3, j3, f2 XX df2~MB, d2 XX bf1, j2, 111 - 37%, 1 meter, left at large advantage
b12, walk forward f23 XX df2~MB, 212 XX db2~u - 38%, 1 meter
And one new one, inspired by Cage Redfield:
df2~MB, b2u3, d2 XX bf1, dash b3, j2, f21 XX db2~u - 34%, 1 meter
Jer
(I don't know if I did that tag thing right, if not, my bad)
There's a combo in the OP that doesn't work:
f+12 xx BF3 MB > b+3 > J3 > f+23 xx DB2 (36%)
f12 isn't actually a string, and 12 doesn't combo into bf3~MB, and the f23 XX db2 ender doesn't seem to connect after that many hits, either. It's probably supposed to be f21 in both cases.
Also, to consolidate the combo improvements I posted on this page without post tagging:
f3, walk forward late f23 XX df2~MB, 212 XX db2~u - 39%, 1 meter
f3, walk forward late f23 XX df2~MB, d2 XX bf1, j2, 111 - 35%, 1 meter, left at large advantage for b1/b2 mixup
b3, j3, f2 XX df2~MB, d2 XX bf1, j2, 111 - 37%, 1 meter, left at large advantage
b12, walk forward f23 XX df2~MB, 212 XX db2~u - 38%, 1 meter
And one new one, inspired by Cage Redfield:
df2~MB, b2u3, d2 XX bf1, dash b3, j2, f21 XX db2~u - 34%, 1 meter
You got me before I edited my post, but that last combo I posted (the one off df2~MB starter), is stupidly hard to hit on small characters.Thank you for pointing this out to me, I didn't notice it. Going to update the OP right now
This combo uses Smoke Bomb as an anti-air (this beats Doomsday's splash 9 out of 10 times, and if you mistime it, trip-guard exists so yeah), and has a splat knockdown to setup stuff up.
AA Smoke Bomb MB, Back 3, Jump 2, Down 2 xx Bola, Jump 2, 111 xx Bat Evade 3 (22%).
Could definitely be improved, this is just me trying to implement both the hard knockdown of Bat Evade 3 and AA Smoke Bomb in the same combo =p