Sage Leviathan
I'm platinum mad!
If you can't watch the video: after doing the traditional bomb setup, use EXBomb instead. Follow with b2 or b2~Slide.
Combo: starter~Ice Ball, jip, b3u2~DK, f43~DK, NJP, f2, EXClose Bomb.
Assuming the opponent respects your options in the corner after the EXBomb is placed, CSZ can create a 50/50 with b2. B2 is a whiff punisher that is -10 on block and can be cancelled. By itself the move is an overhead.
B2 hits: the opponent is combo'd into the Puddle. CSZ does a jump-in punch (jip) and from there he has several options. Jip, 114~Slide does 31% total. Jump-in punch into a slightly delayed b1 or b3 jail and the opponent must guess; nothing in the game can escape this. A jip into a throw attempt does 35% total (23% + the 12% throw).
Combo in video: b2, f43~DK, 21, [opponent falls into Puddle], jip.
B2~Slide hits: the opponent is put into a hard knockdown state. With the Puddle beneath them they cannot wake up without meter, and if the armor they choose to use has only 1 hit then it can be broken. If you time b2 immediately after the Slide connects, then it creates a very ambiguous unblockable that does 26%. Could do more with experimentation?
Combo in video: b2, f43~DK, 21, 114~Slide.
*pretend it's orange
Also this person asked to be tagged. Here ya go buddy. @TheGangstaFace
Combo: starter~Ice Ball, jip, b3u2~DK, f43~DK, NJP, f2, EXClose Bomb.
Assuming the opponent respects your options in the corner after the EXBomb is placed, CSZ can create a 50/50 with b2. B2 is a whiff punisher that is -10 on block and can be cancelled. By itself the move is an overhead.
B2 hits: the opponent is combo'd into the Puddle. CSZ does a jump-in punch (jip) and from there he has several options. Jip, 114~Slide does 31% total. Jump-in punch into a slightly delayed b1 or b3 jail and the opponent must guess; nothing in the game can escape this. A jip into a throw attempt does 35% total (23% + the 12% throw).
Combo in video: b2, f43~DK, 21, [opponent falls into Puddle], jip.
B2~Slide hits: the opponent is put into a hard knockdown state. With the Puddle beneath them they cannot wake up without meter, and if the armor they choose to use has only 1 hit then it can be broken. If you time b2 immediately after the Slide connects, then it creates a very ambiguous unblockable that does 26%. Could do more with experimentation?
Combo in video: b2, f43~DK, 21, 114~Slide.
*pretend it's orange
Also this person asked to be tagged. Here ya go buddy. @TheGangstaFace
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