Squeaker101
Show me what you can do
Yea, they're pretty easy.I might just hit the lab and try some of his strings in practice mode tonight.
Try: b312, f12, 12b1, bicycle kick. Land it 5 times in a row and I'll give you a wi-five.
Yea, they're pretty easy.I might just hit the lab and try some of his strings in practice mode tonight.
njp, dash dragon stance 1, b312 b31 bicycle kick.Parry is your best friend! I use it a lot...
however...
what is this 40% combo you get off ex parry? Every time I land a DS 1 or ex parry... I have no idea what to do and end up doing something stupid like.... 1 dash 1 dash 1. lolz
I just checked it and you are 100% correct, f12 hits mid, even against Mileena and 213 hits high first then mid overhead. My bad Squeaks.Yes. If it didn't I think 2(1)(3) would be our main string. f12 hits neutral crouch and crouch block opponents. That's the beauty of the string. I don't think Liu would have much without it.
Yea, if I was wrong I'd strangle a newborn kitten.I just checked it and you are 100% correct, f12 hits mid, even against Mileena and 213 hits high first then mid overhead.
Funny, some of my other friends call me Squeaks.My bad Squeaks.
Thank you good sir... I will try these out tonight!There are many things you can do.
f12, b312, b312, b1 into combo ender
1, b312 repeated
f12 x4 into flying kick
b312, b312, f24 bicycle kick
There's more, but I suppose those would be the easiest. If you have problems with landing the f12 just go with 1.
PS: These might not be 40%, but practical.
2 doesn't work for cross ups. By the time Liu Kang turns around it will lose to a jump in punch. You also cannot d3 to beat their next move after a jump in punch; it's only neutral when you don't take into account the cancel advantage. If they cancel jump in punch into a string, you can't interrupt that.You don't use 2? I usually try d3 when they land. (as a jip is neutral on block)
It's a tough matchup for Stryker, in my opinion. I've played it a lot offline with CRKFIEND and it seems like to beat Liu Kang you really have to make good use of the roll. Regular roll goes under air or high fireballs, but you'll need the armor on EX to beat the low fireballs. If you can consistently counter zone with rolls, you can set up your zoning game with guns and grenades, at which point you're in pretty good shape.Add me so we can play soon please, glad we'll be helping each other. I played MK Peanuts some weeks ago and he was blowing me up, I got I think one win with Stryker, but other than that whenever he pressured me, I was literally like OMG...save me lol.
Thanks for your feedback
Thank you, I always worry about the recovery on his low fireballs when it comes to armored roll toss, I'm working on that in addition to baiting fireball with gun cancels into jip, which even if they have time to block still gets me chip, but in most cases gets a combo.It's a tough matchup for Stryker, in my opinion. I've played it a lot offline with CRKFIEND and it seems like to beat Liu Kang you really have to make good use of the roll. Regular roll goes under air or high fireballs, but you'll need the armor on EX to beat the low fireballs. If you can consistently counter zone with rolls, you can set up your zoning game with guns and grenades, at which point you're in pretty good shape.
Yeah, I've seen Stryker's wake up roll go through fireballs numerous times without EX as well, but it seems the window of opportunity is very small to time it correctly, or maybe a glitch!2 doesn't work for cross ups. By the time Liu Kang turns around it will lose to a jump in punch. You also cannot d3 to beat their next move after a jump in punch; it's only neutral when you don't take into account the cancel advantage. If they cancel jump in punch into a string, you can't interrupt that.
It's a tough matchup for Stryker, in my opinion. I've played it a lot offline with CRKFIEND and it seems like to beat Liu Kang you really have to make good use of the roll. Regular roll goes under air or high fireballs, but you'll need the armor on EX to beat the low fireballs. If you can consistently counter zone with rolls, you can set up your zoning game with guns and grenades, at which point you're in pretty good shape.
Well you get 10 frames of invulnerability when you use roll as a wake up attack, so you're probably going through the fireball during those 10 frames. It's like how in Megaman sometimes you'll take damage on purpose so you can walk over spikes during the period of limited invulnerability you get when you get hit.Yeah, I've seen Stryker's wake up roll go through fireballs numerous times without EX as well, but it seems the window of opportunity is very small to time it correctly, or maybe a glitch!
why are you not playing dark souls!?Hey guys, been working on anti cross up strategies.... (when em i not working with this character lol) In the past i have tried to do dash under cross ups and b+3.... Ive gotten to the point where i just want to do... d+1, b+4 or dash under dragon stance away.... What are you guys opinion on this method of anti cross up... btw for some reason... standing 2 works... but you have be on point with it...
I'm at school at the moment, but I'll definitely check these out once I get to my ps3. I thought 2 was great, and d1 was crappy, but your the man.Hey guys, been working on anti cross up strategies.... (when em i not working with this character lol) In the past i have tried to do dash under cross ups and b+3.... Ive gotten to the point where i just want to do... d+1, b+4 or dash under dragon stance away.... What are you guys opinion on this method of anti cross up... btw for some reason... standing 2 works... but you have be on point with it...
I only NJP people who are jump-happy. (or predictable) I've never tried EX Dragon Kick. I think I will. I guess I need to practice Parry.For me parry and NJP has always worked .
What you can try is EX dragon kick as well.
I only NJP people who are jump-happy. (or predictable) I've never tried EX Dragon Kick. I think I will. I guess I need to practice Parry.For me parry and NJP has always worked .
What you can try is EX dragon kick as well.
Zoning with Liu is pretty easy. Just variate between High Fireball, Low Fireball, and iafb (instant air fireball).Is this what I need to know to "Level up my Game"?
What are the fundamentals I need to train on?
-How do you zone with liu kang?
-How do you so called footsies right with liu kang?
-How do you Pressure and Deal with Pressure with liu kang?
-How do you train your reaction LOL?
When PROes play it is just so beautiful all that spacing with insane pressure and reaction LOL. I appreciate your help and I apologize if my questions here is already in another thread.
I wouldn't recommend Dragon Stance mixups if you're new to Liu. (unless your quick at grasping concepts) You can get blown up for going into Dragon Stance, which can be devastating.When I watch pro liu kang they use dragon stance for footsies or to bait them. should I incorporate that in my gameplay?
Also they like to Zone them out and when the opponent tries to Jump in they will eat an Anti Air 2 or B312 it is so beautiful.
I dont know how to Zone properly though and my reaction is so slow like I watch it happen first then react last LOL!
Edit:
Thanks squeaker101 for quick reply very helpful specially the F12 it explained why pros like using it as to get in.
In really general terms, I would say when you're learning a character, just do stuff. Pay attention to which stuff tends to work better and do that stuff more often. So in the context of your question, sure, give dragon stance stuff a shot. If you feel like it's working, do it more often.When I watch pro liu kang they use dragon stance for footsies or to bait them. should I incorporate that in my gameplay?
It's good to know the maximum distance of a jump. Every character in MK9 has the exact same jump arc, so once you know one of them you know them all. Pay attention to when you're at that distance, because that's where your opponent may try a jump. If you're thinking about jumps before they happen, it's much easier to react to them with an anti air.Also they like to Zone them out and when the opponent tries to Jump in they will eat an Anti Air 2 or B312 it is so beautiful.
I dont know how to Zone properly though and my reaction is so slow like I watch it happen first then react last LOL!