Rip Torn
ALL I HAVE IS THE GREEN.
Very nice. Gonna try this later. Thankyou Sir.j3-3,bounce-b3-j3-f2,3,d4-Godsmack = 51%
Very nice. Gonna try this later. Thankyou Sir.j3-3,bounce-b3-j3-f2,3,d4-Godsmack = 51%
I've been messing with invis in the corner for awhile. There's this set up you can use while you're invisible with teleport, where it teleports you into the corner but they bounce back into the corner. The teleport animation makes it pretty clear you teleported into the corner, but if you're invisible they have no way of knowing they ended up back in the corner.3,d2~Invisibility-3,d2,d4-f3-d3
This combo can lead to various mind games in the corner. You can also end with F1,2 but I prefer D3 as it leads to Godsmack setups. Options are close/normal Godsmack, NJ2/cross-up, high/low mix-up, armored F3 for pressure/40% combo, or throw. I compared cross-ups with NJ2's and they have minimal differences in camera angles, so you're opponent has to guess which side you're jumping-in if you used a MB Invisibility. With Godsmack however they can still see the red "dark energy" effect on his palm when invisible, so with quick reads they can wake-up punish. Also, if you land a normal Godsmack(behind them) they will still be cornered.
Replace f23 with f2,3(f2 then a standing 3), it will increase the damage. Nice combos.3d2~m/f mb GS, f23~interact, b3, ji3, f12 - 50% one bar + hard knockdown
3d2~m/f mb GS, f23~interact, b3, f23~d4, m/f GS - 52% one bar + hella corner carry
3d2~m/f mb GS, f23~interact, b3, f23~d4, f mb GS, d3 - 53% two bar + hard knockdown (end w/ f12 in corner)
3d2~m/f mb GS, f23~interact, b3, f23~d4, f mb GS, b13 - 54% two bar + max corner push
In the corner im experimenting with f23-f23-112 mb invisibilty. If you dont have meter you still can use invisibility and it works well so far.I've been messing with invis in the corner for awhile. There's this set up you can use while you're invisible with teleport, where it teleports you into the corner but they bounce back into the corner. The teleport animation makes it pretty clear you teleported into the corner, but if you're invisible they have no way of knowing they ended up back in the corner.
So something like
F23~mb invis, d1~d4, j2, f23~teleport
leaves you invisible and the opponent thinks you're on wrong side.
Bait the wake up?but if they're just going to do a wake-up attack then what's the point of invis?
Either with a set up that cross them up so they can't wake up, armor through the wake up, or just bait the wake up. Almost every wake up is punishable on block or whiff if you know it's coming and losing the invisibility isn't exactly a big deal if you're getting a punish off of whatever you blocked. It's match up specific obviously, not something you're going to go for every time or base your corner game around but I think it's viable.but if they're just going to do a wake-up attack then what's the point of invis?
I like that one. It's dirty.From time to time I've been ending combos with f1d3 in the corner and then linking a medium God Smack. It crosses-up opponents inputs and hits damn near everytime. Same setup will work midscreen but you can't end combos that way; it'll only work against grounded opponents midscreen.
Flash's Flying Uppercut and Batgirl's Flying Bat don't punish either(they hit slightly faster than Corps Charge if there's space). Superman can punish though, so we're looking at -3 to -6 probablyAlso, FYI, on block Ares can perform b21~invis before being hit by Lex's Corps Charge. I'm pretty sure that string has more cancel advantage than than any of his normal attacks, even standing 3.
I'm having a lot of trouble landing this combo. Both hitting the f23 after the j3 and with landing the godsmack after the sword. Any tips?Ares Midscreen 51% with 1 Bar:
Good corner carry and high damage, I recommend doing a normal Godsmack at the end though, just to keep them at full-screen. Don't know if this was known already, just wanted to show it.
The best tip i can say is you need to do the b3 as fast as possible, cause if your timing is off, its harder to connect the j3, and if you do hit your not able to get the f23 hit or neither your GS when you do hit f23.I'm having a lot of trouble landing this combo. Both hitting the f23 after the j3 and with landing the godsmack after the sword. Any tips?
Should I be doing the ji3 as late as possible or do you do it earlier? And if I miss the godsmack is that just because I did it too late or is it dependent on early parts of the combo(i.e. if I timed my f23 slightly wrong or something like that it makes the godsmack impossible to land even if you input it as early as possible)?
So the b3 is probably the variable that's messing me up? Ick, I already have trouble with that, especially on the PS3 where the framerate tends to slow down after Godsmacks. This probably won't ever be a tourney BnB for me.The best tip i can say is you need to do the b3 as fast as possible, cause if your timing is off, its harder to connect the j3, and if you do hit your not able to get the f23 hit or neither your GS when you do hit f23.
So just do your B3 as early as possible
You can change j3 with j2 tough for 2% less damage. I havent tried much myself but i know its also possible with j2 and its easier to hit the j2 even when b3 isnt timed right.So the b3 is probably the variable that's messing me up? Ick, I already have trouble with that, especially on the PS3 where the framerate tends to slow down after Godsmacks. This probably won't ever be a tourney BnB for me.
3,3/Close God Smack connects on hit while 3,D2/Close God Smack doesn't...it's a mixup. I'll have to experiment a bit with this though...Very good. This was needed since the first post of the combo thread has been neglected. Hopefully this helps out some new people.
Question: does anyone actually use the 33 starter?
I can't think of any reason to use that over 3d2.