That meter controls his character trait, which regains health.looks
looks like it drained his super meter or special meter whatever. the one next to the 4 bared meter thats character unique =p
"Hadoken! Hadoken! Hadoken! Hadoken! Hadoken! Hadoken! Hadoken!"These fools playing SF4...
Sometimes it's hard to kick dem habits."Hadoken! Hadoken! Hadoken! Hadoken! Hadoken! Hadoken! Hadoken!"
SHUT UP SAKURA!!!
ThisCyborg can delay his missiles and cancel out...
Daaaaamn
"I'ma outta here, you crazy woman!"
These fools playing SF4...
I was talking about the damn Street Fighter noises in the background, but I totally agree.In my opinion this game will play closer to SF4 moreso than MK9. The fact that the dashes can't be canceled by attacks or blocking, backdashes are invincible, and that it's hold back to block are huge deals.
And yea these are the best gameplay videos so far. Loving it.
Yea, I must have edited that while you were replying. I understood too late what you meant.I was talking about the damn Street Fighter noises in the background, but I totally agree.
at least this gives us another grundy match and some stuff with raven i suppose...gotta find something positive about these videos
This is common with the release of new games in any/every genre. When anyone has access to play at events like these more often than not, the individuals with the opportunity to play aren't top level players. I honestly never expect much from videos like these unless it's a specific side event/tourney or well known players are somehow involved.The Grundy/Deathstroke video was just horrible i can't believe how many times Grundy whiffed something and deathstroke not using any of his keep away tools...
i couldn't get through Catwoman/Cyborg(too repetitive)and honestly while Raven/Cyborg was a tad better i didn't really see much from raven
these videos overall didn't really hype me up or show me anything new unfortunately and as everyone else has mentioned those freaking Street fighter noises got incredibly annoying
I would expect them to look at the move lists first instead of jumping around like morons and doing the same move over and over againThis is common with the release of new games in any/every genre. When anyone has access to play at events like these more often than not, the individuals with the opportunity to play aren't top level players. I honestly never expect much from videos like these unless it's a specific side event/tourney or well known players are somehow involved.
You sure about that one?In my opinion this game will play closer to SF4 moreso than MK9. The fact that the dashes can't be canceled by attacks or blocking, backdashes are invincible, and that it's hold back to block are huge deals.
I'm very interested in seeing the top level players' adaptation.You sure about that one?
To me it looks like the offense in Injustice is far more similar to MK9 and that in many different ways. More ways than Injustice has similarities with SF4.
Ultimately I think that Capcom players will have more problems adjusting to the offense in Injustice (because of combo-strings and hitstun + juggle combos), than MK9 players will have problems adjusting to un-cancelable dashes and holding back to block.
Combo-strings aren't really hard to get use to. Frame data works just the same. The increased hitstun would be something different, yea, but it's nothing really that would affect learning in my opinion. And juggles are just different forms of combos.You sure about that one?
To me it looks like the offense in Injustice is far more similar to MK9 and that in many different ways. More ways than Injustice has similarities with SF4.
Ultimately I think that Capcom players will have more problems adjusting to the offense in Injustice (because of combo-strings and hitstun + juggle combos), than MK9 players will have problems adjusting to un-cancelable dashes and holding back to block.