Kotal_Wannabe
AKA AndyPandy
So, we all know swamp thing is bleh, but what can be done to improve him? I think he's basically a good character, but has some major problems that make him bottom 1. Don't want this to be another whiny 101 suggestions to create an OP monster like most of these buff threads, but here are what I think are the urgent issues
1) Make his f233 f23 link abit easier, right now it's a 1 frame link, not asking for super man levels of easy, but at the same time make it possible to land consistently. Give us a 3-4 frame link, still pretty tough but not stupid hard
2) Right now his f233 f23 whiffs on some characters, especially females, it needs to be sorted out.
3) Remove gap from f223
4) Give MB Bio-Fission (db3) more dmg, the damage is just pathetic right now
5) Decrease startup for green thumb from 13 to 10 frames in line with scarecrow
6) D2 should be 8 frames rather than 10
7) Standing 2 should be 20 frames rather than 30
8) First hit of standing 3 should be cancellable
9) Vines do half their damage on connection the other half if it isn't interrupted by projectile
10) Slightly more range on backdash
11) Trait either grows infront of him or heals swampy while stood inside it
12) Log is -6 or -7 on block
I think these few buffs will make swamp thing at least viable rather than tier bait as it is right now. I'll add more as long as they're not OP suggestions.
1) Make his f233 f23 link abit easier, right now it's a 1 frame link, not asking for super man levels of easy, but at the same time make it possible to land consistently. Give us a 3-4 frame link, still pretty tough but not stupid hard
2) Right now his f233 f23 whiffs on some characters, especially females, it needs to be sorted out.
3) Remove gap from f223
4) Give MB Bio-Fission (db3) more dmg, the damage is just pathetic right now
5) Decrease startup for green thumb from 13 to 10 frames in line with scarecrow
6) D2 should be 8 frames rather than 10
7) Standing 2 should be 20 frames rather than 30
8) First hit of standing 3 should be cancellable
9) Vines do half their damage on connection the other half if it isn't interrupted by projectile
10) Slightly more range on backdash
11) Trait either grows infront of him or heals swampy while stood inside it
12) Log is -6 or -7 on block
I think these few buffs will make swamp thing at least viable rather than tier bait as it is right now. I'll add more as long as they're not OP suggestions.
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