OutworldKeith
Noob
As Scorpion players we probably feel at great disadvantage on wake-up due to Scorpion's options. Teleport is slow on start up & easily baited & so is Takedown. But after some weeks of play I found a mind game w/ Hellfire to bait your opponent into a jip or jik that will get them punished w/ 3~teleport. After you wake up spring off Hellfire as quick as you can because your opponent is most likely trying to bait a Teleport to get full punish. After he is hit w/ Hellfire naturally he will opt to jump in & that's when you spring off 3~teleport. After your opponent catches wind of your strategy he will start to jump in automatically on your wake up in fear of the Hellfire then you just go straight for the 3~teleport anti air.