Yeah thought that was the case lol. Although I just watched the video and I have some notes because most of what's in that first video don't seem to actually be issues or be issues as they're made out to be but I'll explain why:
- Isn't a whiffing issue..... but the reason it's happening is because you're inputting the forward too quickly and it's counting it along with the down in the directional buffer so it's coming out as DF4 instead of F+4. You need to time your forward a little later in that combo so you're doing it as or after the trait throw animation starts, not a frame or two before. Ie something like ....3, D2~4~F where you press forward as you see the trait throw animation start.
- Robin does land on the ground when he's done spinning so I don't see what the issue is here. I also tried to replicate this in practice and it's a pretty specific spacing and timing so I honestly don't think this is as big a problem as is made out.
- The examples of his hurtbox during air DB2 being hit by stuff are pretty bad examples lol, why would you do the spin that low anyway? It's better used to catch people trying to anti air you, higher up in your jump arc where their D2 (or Joker's gunshot) will tend to whiff. Or in the cast of the Batman example it should've been done at a height where it would get over the batarang, doing it that low is obviously going to get caught by the batarang. I don't think having a smaller hurtbox and big hitbox is necessary, maybe speed it up a little at worst.
- Again, I don't see how Flash's armoured F3 beating out assassin's strike is a hitbox/hurtbox "issue". You hit the armour so Robin slowed down, and Flash's F3 stays close to the opponent while circling over them so it hit the back of Robin who at that point had slowed down.
- I think this is just a rollback thing since it's from an online match. Doesn't seem like it would happen offline unless you came up too early or something.
- Ok THIS is a whiffing issue. Robin's overheads like B213 completely missing on crouching characters is an actual whiffing issue that should be addressed.
- Tested myself, definitely another whiffing issue that should probably be addressed. But some characters j2s miss on crouching characters too so he's not alone in the air attacks whiffing on crouchers boat
- I drew something (pretty shoddily so they're not exactly replicating hitboxes in game but they're close enough) that hopefully helps you better understand why the comparison to Flash's F3 and assuming they should act the same isn't really as true. They have different movement arcs and so they will hit in different circumstances:
...Flash's F3 arc.................................................................................................Robin's F3 arc
Hopefully this makes sense, just let me know if it doesn't lol.
9. The clip of the J2 animation starting and it not hitting the opponent is actually not a Robin-specific whiffing issue. If you do a jump attack too low with any character the animation will begin but it will never get to the active frames so it looks like the attack should've hit but it didn't because you began it too low. You can try it in practice.
10. I have no idea why there's a comparison being made to Batman's J2. Robin's J2 isn't designed the same way as Batmans, BMs is designed to work as a crossup. Robin's J2 is more of an air to air type jump attack, like Scarecrows. J3 is better for crossups (although as I say this crossup J3 seems to be whiffing a lot on crouching Flash lol)
11. That D2 whiff was fucked up though, that should be fixed also.
12. If the 2nd hit of 212 is also supposed to be considered a mid then yeah that should probably be fixed too.
This is just what I noticed anyway
Reread the post you quoted, you seem to have missed the point of what I said lol